Job Openings

Harebrained Schemes currently has two positions open. Please read the job descriptions carefully and follow the directions below to apply.

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Lead Artist

Harebrained Schemes seeks a talented Lead Artist to guide art production on our next Shadowrun campaign! We’re a small team of passionate game-makers, dedicated to crafting fun new experiences across a variety of platforms and genres. This is an on-site contract position for pre-production and assuming the project is greenlit, for the duration of the 6 month (minimum) project. Harebrained Schemes is located in Kirkland, WA,

What You’ll Do

  • Work with the Game Director to plan and execute a riveting new story in the Shadowrun Universe, based on our existing franchise art direction.
  • Drive the overall look and feel of the project.
  • Collaborate closely with the Design Team to provide accurate concept art based on their cool ideas.
  • Seamlessly integrate into a small, well-functioning art team. Provide that team with concise critique and actionable feedback on their work.
  • Create and/or direct the creation of materials such as key art, trailers, screenshots, and wallpapers to share with our awesome and supportive audience.
  • Stay on-schedule and on-budget without the need for a bunch of draconian oversight.

Required XP

  • Concept art skills – you’ve done awesome concept sketches and illustrations for shipping games before.
  • You love making (and playing) games, not just making art. (Though you love that too!)
  • You can give clear, actionable verbal and written art feedback that adds real value.
  • You know all the stuff we’d expect you to know about art: color, value, lighting, composition, creating focus, atmospheric perspective, character, and so on.
  • You know how to lead – people, processes, and thinking. You’re positive, proactive, organized, and comfortable determining the tasks and priorities of others and yourself without a lot of hand-holding.
  • You have some experience with graphic design and know how to arrive at the *right* look based on the needs of the product.
  • Nobody else has a good answer? You say, “Challenge accepted”.
  • You love working with others – ‘cause you’ll be stuck working with us, and we’re a highly-collaborative bunch.
  • You’ve seen Blade Runner. Because, come on.

Bonus XP

  • Prior experience designing for isometric games.
  • Existing knowledge of the Shadowrun franchise (or at least, a general love for sci-fi & cyberpunk.)
  • You’re awesome at effects art, too! Particularly within Unity.

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Environment Art Wizard*

Harebrained Schemes seeks an experienced 3D Environment Artist to join our team! We’re a small crew of passionate game-makers, dedicated to crafting fun new experiences across a variety of platforms and genres. Harebrained Schemes is located in Kirkland, WA, and this is a fulltime, on-site position.

What You’ll Do

  • Work directly with the Art Director to establish a kickass visual style for a brand new, unannounced PC title.
  • Drive the creation of 3D game environments for Unity. We expect you to bring new tricks and techniques to our team.
  • Work closely with our engineering team in the creation of rules for modular environment systems.
  • Working with a small art team, create 3D assets that can be efficiently re-used, reconfigured, and plugged-in to a modular system.

Required XP

  • You love making (and playing) games, not just making art. Though you love that too!
  • Wizard-level modeling skills in Maya. You place each polygon with the precision of a master surgeon.
  • You know that realism is not the destination. You aspire to create 3D worlds that are beautiful and unique, not to capture every grass blade and each texture in fine specular detail.
  • You know all the stuff we’d expect you to know about art: color, value, lighting, composition, creating focus, atmospheric perspective, and so on.
  • You know how to work with shaders and get them to do what you want. You know your way around lighting/lightmaps in Unity.
  • You are familiar with technical constraints and considerations like batch count, texture sizes, and atlasing.
  • You’re a thought-leader in game environment creation – and you know how to set up the *right* environment art production pipeline based on the needs of the project and the size of the team.
  • You’ve shipped several games on PC (ideally with Unity!), and you’re comfortable creating and setting up an environment “end-to-end” – your job’s done when the environment art looks great at runtime, not in Maya.
  • You’re organized and comfortable determining your tasks and priorities on your own.
  • Nobody else has a good answer? You say “challenge accepted”.
  • You love working with others – ‘cause you’ll be stuck working with us, and we’re a highly-collaborative bunch.

Bonus XP

  • You’re awesome at effects art, too! Particularly within Unity.
  • Prior experience creating art for procedurally generated environments.
  • Prior experience shipping game environments within console performance constraints.
  • Experience with node-based shader editors. (Shader Forge, etc.)

*Bonus: You’re from the moon. ____________________________________________________________________________________

Want To Apply?

Email jobs@hbs-studios.com and include a direct link to a portfolio site (or ArtStation etc.) showcasing your best environment art. No PDFs or attachments please, unless it’s specifically to show unreleased work. Please also include a resume and, well, anything else relevant that you’d like us to know about you.