Project Update #15: May Day! (Not mayday.)

It’s May! It’s May!

And it’s also the official kickoff of Shadowrun Returns.

While the majority of the team bug-fixes, tunes, and polishes our new game, Strikefleet Omega, a core group has broken off to lay some of the groundwork for Shadowrun. It may not be exciting stuff from a player point-of-view but the team is really pumped that we are investing time now to maximize productivity later.

Speaking of pumped, we have to send a special thanks to everyone who hung out with us as we counted down the minutes until our Kickstarter close! It was definitely an exciting night for us. Feeling like we were sharing that moment with you was one of our favorite moments in game development. Together, we brought shadowrun.com to its knees! Another achievement unlocked!

A lot of people are asking us if we feel a lot of pressure to make a game with such high expectations. Of course we do! But that pressure is mitigated by your support.

Most of the time, when you start a game, you’re making an enormous guess. You create a concept doc, convince a publisher (and your team) that it’s the right thing to invest in and then spend months or years waiting to see if you’re right. It requires a giant act of faith for many.

This game is different (and strange and awesome) because we know you want it and that you’re as excited as we are. You’ve told us clearly (and often poetically) in mail, on the boards, and with your generous funding. It’s a fantastic feeling to know at the beginning of a project that you’re about to work very, very hard to make something people really, really want.

Thank you for that. It’s cool to be a part of it.

Okay, let’s talk business!

The Backer’s Survey to determine which city becomes our second location should go out sometime next week. We’ve been listening and a few cities are rising to the top but you still have time to discuss your favorites and why. Don’t worry about lobbying us—talk amongst yourselves! Your (thoughtful, respectful) debates are the best way for us to learn from you.

We’re also figuring out the best way to collect and manage all of your contact information, DocWagon card names and photos, shirt sizes, etc. You should see that in the coming weeks.

That’s it for this update. We’ll talk to you next week when we release the survey. Until then, look for us in the Shadowrun Returns forums on Shadowrun.com (yes, it’s much better now and will continue to improve with time).

Going forward, we’ll continue to update you whenever we have something useful to say—we don’t want to spam you with updates and we don’t have bandwidth to write these three times a week. We need to stay focused on making the game! But we promise to keep in touch regularly. It’s good for everyone.

Take care and thanks again,

HBS

One Response to “Project Update #15: May Day! (Not mayday.)”

  1. Daniel King
    May 8, 2012 at 7:53 am #

    QUOTE: The Backer’s Survey to determine which city becomes our second location should go out sometime next week.

    So it’s Next week! Survey going up soon? :)