Shadowrun Returns Concept Art

Guess what I managed to snag from our art team? Oh, you know, just some concept art for Shadowrun Returns. . .

Here’s a few “look & feel” concepts for Downtown and the Barrens, plus some early character designs. The artists are having a blast with this stuff and can’t wait to show you some concepts of the game view itself. . . when they’re ready, of course! If I try to steal any more art from them right now they might revoke my blogging priv-

Renraku Skyline

Pike Place Market

Smoke Break

Samurai Sketches

Redmond Barrens

Ork Sketches

180 Responses to “Shadowrun Returns Concept Art”

  1. Byph
    July 9, 2012 at 6:17 pm #

    OoooOOOoooo…. *Chills*

  2. jRev
    July 9, 2012 at 6:20 pm #

    Looking good!

  3. Ben
    July 9, 2012 at 6:20 pm #

    OMG I would buy signed prints of these!

    • Poisontoast
      July 9, 2012 at 11:52 pm #

      I want to buy a signed print of “Renraku Skyline” definitely.

      • VectorZero
        July 11, 2012 at 1:24 am #

        Have money, will purchase.

  4. Dopefish
    July 9, 2012 at 6:22 pm #

    Cool stuff

  5. Gunman
    July 9, 2012 at 6:22 pm #

    *drool* gimme gimme gimme …

  6. Genome
    July 9, 2012 at 6:24 pm #

    Thank you for showing us some concept art, it looks great :) Not a big fan of the cartoony/kiddie style of the characters though :(

    • sfuarus
      July 10, 2012 at 3:20 am #

      got the point – it looks awesome but leave the childplay drawing. this is serious business omae ๐Ÿ˜‰

    • wizfall
      July 10, 2012 at 12:50 pm #

      Yep, It looks good except for the cartonny/kiddie style of character that i dislike a lot, shadiwrun is a “mature” game.

      • Frank
        July 10, 2012 at 1:05 pm #

        I totally agree with wizfall and sfuarus. I would like to see some of the actual art you might think of using. These kiddie drawings are so 80’s.

        And, yes, your backers are mature gamers.

      • Escaflowne
        July 10, 2012 at 1:15 pm #

        I agree, some of the concepts are very cool but I hope the final game will lose the cartoony and stylized look for a more mature and realistic style like the original RPG’s had. Some stylization is always cool, but these look a bit too anime/Blizzard inspired for the Shadowrun Universe.

        • Zeus
          July 11, 2012 at 4:16 pm #

          While I respect a need to capture a wider audience (and the anime-/Blizzard-style art is sadly in vogue), I agree with the sentiments echoed here. PLEASE retain the world’s dark, edgy, dangerous ambiance, and resist the trend toward childish, cartoonish models so prevalent in video game art today.

    • Shaz
      July 14, 2012 at 3:44 pm #

      Ditto this.
      While I absolutely ADORE Smoke Break’s Hot Shot vibe, and I like the ‘feel’ behind all the drawings, the overall look is just … not Shadowrun. It’s too cutesie. I loves me some cute, but Shadowrun isn’t about cute. Please don’t get cutesie in my Shadowrun. And please note that Orks aren’t Orcs.

  7. Tom
    July 9, 2012 at 6:24 pm #

    Very nice (*.*)

  8. Tom
    July 9, 2012 at 6:25 pm #

    For sure!!!!!

  9. Foxpaw
    July 9, 2012 at 6:26 pm #

    So excited for this game, and this art looks awesome.

  10. Mister Bright
    July 9, 2012 at 6:26 pm #

    That’s hot…

  11. Gordo
    July 9, 2012 at 6:29 pm #

    These all look great, except – why are the orks green? SR Orks are supposed to have the same pigmentation as baseline humans.

    • nonplusx
      July 10, 2012 at 3:03 pm #

      The Orks were green in both the SNES and Gensis games.

  12. EML
    July 9, 2012 at 6:30 pm #

    I like it. But I’d like it darker. Darker! Grimy and dirty! Like ShadowRun for SNES was. Not cartoon-y.

    Keep up the good work.

  13. Dr. Curiosity
    July 9, 2012 at 6:36 pm #

    Wait… orks are green, now? Seriously? Gah. I’m not interested in playing Warhammer 2072. One of the things I loved about Shadowrun’s treatment of orks in the past was that they stepped away from the orcs-as-green-skinned-monsters fantasy trope.

    The rest of the concept art is excellent, though!

  14. Shinxy
    July 9, 2012 at 6:36 pm #

    Agree with Gordo- SR Orks come in all the same ethnicities and skin tones as humans. They are not World of Warcraft greenskins… seems like your art department got ahold of some Humanis propaganda!

  15. neoncoyote
    July 9, 2012 at 6:39 pm #

    You guys rock!

  16. Joshua
    July 9, 2012 at 6:45 pm #

    I really, really dislike the ork sketches. One of the appeals to Shadowruns Orks and even Trolls were that they weren’t always monstrous or misshapen. Often times you’d even see them in suits. I’d like to remind they’re one of the two races that can be ‘human looking’.

    I hope the orks see a major revision.

  17. gargaM0NK
    July 9, 2012 at 6:49 pm #

    Very cool. The toothy ork is funny. The trolls look like iconic cover art trolls.

    One complaint… I’m dying to know what the Samurai lass is saying to the helmet. Best guess:

    “This is the heavy armor?
    I’ll look like Power_Ranger’s Bobblehead in this thing.”

  18. Ian Morock
    July 9, 2012 at 6:54 pm #

    The troll at Pike’s Place encapsulates everything I love about SR in one image. How do I get a print?

  19. Applelicious
    July 9, 2012 at 6:55 pm #

    Oh my gosh, /please/ tell me that this will be similar to the end art style. There are far too many games that focus their graphics on trying to make the characters all look totally real. None of them have really succeeded, and by trying they really limit what they can creatively do. I /really/ hope that this slightly more animated style will be what we see in characters for the final product. The Smoke Break and the Street Samurai sketches are /fantastic/.

    I do agree with the handful of comments above on the orks, though. I mean, orks look similar enough to humans that you can get believable posers in either direction, right? As such, I don’t think they should be too misshapen. At the very least, they should have similar skin tones.

  20. DarkNacht
    July 9, 2012 at 7:00 pm #

    Um….. no offense but what is with those orks, that is not what orks look like and is he waring a Power Glove hooked up to his backpack?

  21. Roh
    July 9, 2012 at 7:01 pm #

    I so love that returns is taking place in the 50s and not the 70s. I had never looked at 4th until after I joined as a backer on kickerstarter for this game. While some of the core rule changes were actually nice… I hated what they did to the matrics. I don’t want hacking someones pants to be something that isn’t at all odd for being possible. I like decks. I like wires. I liked that Shadowrun was equal parts hardware, magic, and digital.

    In 4th it feels like the matrix is shoved down your throat and everything else is just a bit garnish dangling off the edge of the plate. I disliked it immensely. Long live that 1980s view of a future full of magic that I love! Long live the shadowrun I fell in love with in the first place! Down with hacking pants and networked toasters!!!

    And yes the awesome concept art feels very much like my kind of shadowrun and it inspired my little rant. No offense intended to those of you who do like the new rule set. It will just never be for me.

  22. Funkyshaman
    July 9, 2012 at 7:05 pm #

    Dammit, I just drooled all over my keyboard, thanks a lot guys!

  23. TPWT
    July 9, 2012 at 7:08 pm #

    Smoke break is very much like:

    I am okay with this. Kino is awesome.

    Keep at it guys!

  24. Wired
    July 9, 2012 at 7:09 pm #

    The orc one looks like Mario got Koopa-fied!

  25. Mike Brodu
    July 9, 2012 at 7:15 pm #

    I’ll echo what others have said: great art except for the Ork, where it must be “back to the drawing board” and start again from scratch.
    One nitpick: in the 2050′ the Renraku Arcology is not completed yet… Not until the mid 60′ if I recall correctly.

    PS: that CAPTCHA code is being difficult.

  26. Jake Armitage
    July 9, 2012 at 7:19 pm #



  27. Other Mike
    July 9, 2012 at 7:26 pm #

    Yes. Really nice except for the Orks. Look at the old Shadowrun artwork … they ain’t pretty, but they don’t look like a cartoon monster.

    Stupid Captcha. If this works, it will be the 5th attempt.

  28. Tattoo Weaver @ SRO
    July 9, 2012 at 7:29 pm #

    Totally Awsome… I like this type of work. It might be concept level, but very stylish. ME LIKEY!

  29. fdisk
    July 9, 2012 at 7:29 pm #

    Whoa! This is way, WAY better than I was expecting! I LOVE the stylized look and feel! I officially cannot wait for this game! It is now on top of my Kickstarter projects list! ๐Ÿ˜ฎ

  30. Mekugi Ana
    July 9, 2012 at 7:34 pm #

    Seeing these is like looking into a world I forgot I knew. It’s exhilarating! I can’t wait to delve back in. Hope I can still get a monofilament whip!

  31. Yoikes
    July 9, 2012 at 7:39 pm #

    Daddy like.

  32. Risingsun
    July 9, 2012 at 7:55 pm #

    I love the art style. Don’t worry about people saying the game is too “cartoony.” The style will stand the test of time and has a lot more personality than just going for hyper realism. Keep up the great work, it looks fantastic.

  33. Jens
    July 9, 2012 at 7:57 pm #

    Absolutely fantastic — I imagined it exactly like this when I read the Kickstarter description and started to get excited about the game.
    I think it might be very unique, having the comic-like characters move through the hand-painted 2D-World. It would be very, very creative (in a good way) to have a serious RPG in sidescrolling, paralaxed 2D (to be honest I am personally a bit sick of the ever-the-same isometric view) that basically is like a sidescroller but with depth-elements in it.
    Imagine the Ork from the last image walking around in the Redmond Barren of the image above, hiding behind one of the cars, shooting, zooming the image in and out when walking from the front to the back to show more details of the place, having the image move when he walks from left to right . . . *dream*

  34. emikochan
    July 9, 2012 at 8:00 pm #

    Fantastic art, but please make the orks shadowrun orks, ^_^;;

    My ork mage just wouldn’t be as cool if she didn’t have the ability to fit in and shmooze :p

  35. yourownskills
    July 9, 2012 at 8:02 pm #

    man oh man, those concepts are sexy as hell, i hope one day i can create art like that..very nice, it gets the imagination flowing.

  36. Nekode
    July 9, 2012 at 8:04 pm #

    I really like the Pikes Place Market, it keeps the look of the real place while updating a new look. Good job

  37. rogberth
    July 9, 2012 at 8:06 pm #

    Nice BUT like some say, please darker more, make the cyberpunk feel of the SNES game.

  38. Nokomis
    July 9, 2012 at 8:16 pm #

    Darker! Grittier! More sinister! The 2050s are a grim, threatening dystopia. Don’t soften it with Saturday-morning cartoons.

    • Tal
      July 14, 2012 at 5:54 am #


  39. Heiko
    July 9, 2012 at 8:29 pm #

    Love it, all of it. Would love to see it in higher res!

  40. RC
    July 9, 2012 at 8:32 pm #

    Hoi Chummers! I’ve expressed my opinion elsewhere about the artwork (love it! cept fer ‘da goofy Orks), but looking back over it, I love that little street scene with the crowd turning away as some poor drekhead gets gunned down. Also, the umbrellas made me think of Blade Runner. ^_^

  41. Naery
    July 9, 2012 at 8:36 pm #

    Not a big fan of the ork concepts as it deviates quite a bit from the books. I remember quite vividly a scene from the books in which an ork shows up (I think at ‘Raku) in a very large, tailored suit and the runner at first didn’t recognize him as an ork. That’s one of the things I really liked about the books, is that the orks were capable of passing as humans with a bit of disguise.

    I also agree with a lot of other folks posting here: Shadowrun has S-H-A-D-O-W in the title!! It’s not “CARTOON-RUN”!! However, that being said, I am not the artist, nor the creator, nor even a dev. Just a loyal fan who was hoping for more of the gritty realism of the streets of post-Apocalyptic, uh, that is, post-Awakening Seattle. But I’ll be playing the game either way, simply because I can’t get enough Shadowrun. (sigh) Waiting is such sweet sorrow.

    Oh yeah, the ‘Raku skyline is… uh… well… I need to change my shirt to one with less drool on it…

  42. JeremyR
    July 9, 2012 at 8:41 pm #

    Way too cartoony. This is supposed to be Shadowrun, Returns not World of Shadowruncraft

  43. OneSchott
    July 9, 2012 at 8:47 pm #

    Ummmm. Disney/Nintendo comes to mind. I was nine when I discoverd Shadowrun. I’m thirty now.

    • OneSchott
      July 10, 2012 at 2:55 pm #

      Mostly just on the samurai and ork sketches. The others were great!

  44. Seventh Son
    July 9, 2012 at 8:51 pm #

    Looks great. Don’t change a thing. This is high fantasy stuff, and photorealism is going to make it worse, not better. I

  45. BaggerX
    July 9, 2012 at 8:52 pm #

    Love the first few images. Great style in those. But I agree with everyone else that the orks need a serious overhaul. That’s just all wrong.

    Oh yeah, and captcha is a pain for me too.

  46. Firefox
    July 9, 2012 at 9:08 pm #

    Agree with the points made above on ethnic diversity in addition to racial diversity. Amerind elves. Negro orcs. Oriental trolls. There’s lots of traditional prejudice in the 2050s to mix in with the metatypes too. I recognize how much is on your plate. You’ve got gender, metatype, archetype, ethnic background, character gear/upgrades and standard variation desires like hair color, facial features, etc. Plus, the characters have to be able to dress for different situations. You don’t waltz into the lobby of an archology dressed the same as you do heading for a pint in the barrens. That’s a lot of variations to worry about animating. You won’t have a hope of handling all the possible combos. Which means we won’t be able to recreate every single one of our favorite characters. That’s ok. I’d much rather have a countable number of figures that reflect the true diversity of the shadowrun setting than more customizable generic figures.

  47. Tregon
    July 9, 2012 at 9:25 pm #

    Nice. Needs some spit and polish on few things like noted, but would love to see Rentals one for example turned into wallpaper. For drooling purposes.

  48. Jonathan
    July 9, 2012 at 9:28 pm #

    Wow. Jaw dropping stuff. Great work.
    Proud to be a backer.

  49. Shinxy
    July 9, 2012 at 9:31 pm #

    Mike Brodu: you are wrong. renraku arcology was definitely there by 2050, as it appears in the original 2nd ed seattle sourcebook and the renraku arcology shutdown plot occurs in 2059, just before the dawn of 3rd edition 2060s years.

    Roh: 4th ed bashing in this thread is OT. I also feel the need to defend it as a longstanding 4th ed GM because, from a gameplay stance, the wireless matrix works extremely, extremely well. In the old editions the Decker was too specialized and gimped in physical combat, and then during Matrix scenes the rest of the group had nothing to do but eat pizza or take a smoke break. Wireless matrix integrates the decker into the rest of the group, making them much more versatile and bringing their power level more in line with the rest of the characters. I hope that, in spite of all the bashing from nostalgic backers, they keep some of the rules tweaks from 4th ed that made deckers more viable- wireless matrix or no.

  50. Autoduel76
    July 9, 2012 at 9:49 pm #

    For all the people complaining about the orks. While Orks often come in “human”‘skin tones, many pieces of Shadowrun cover art has also often shown Orks in unusual skin tones…greens, blues and greys. Just because an Ork is green, doesn’t mean that all Orks are.

  51. StormCrow
    July 9, 2012 at 10:20 pm #

    I like the art, in general, but agree with the call for redesign on the orc art–especially the teeth. Tusk-love, baby! And stay away from the green. That aside, the ork shaman looks badass!

    Love the cyberarm on the sammie.

    Keep it up! Happy to be a supporter!

  52. Speaking Beast
    July 9, 2012 at 10:24 pm #

    I’m really digging the concepts – thanks for sharing! :)

  53. Tecumseh
    July 9, 2012 at 10:24 pm #

    Since the game is set in the 2050s, could you go back to the earlier editions for inspiration? Tim Bradstreet’s artwork did as much to sell me on the game as anything else. Jim Nelson, Joel Biske, and Rick Harris all did great work too. When I look at these drawings, I just see to much light. As many others have said, “Shadow” is in the game’s name so it would be great to have it in the artwork too. Just think of Thomas Kinkade and do the exact opposite.

  54. Munly Leong
    July 9, 2012 at 10:35 pm #

    agreed, a bit too cartoony and bright. Darker preferred, but this style isn’t exactly poison either. Could live with it, the game is what’s important

  55. Jagasian
    July 9, 2012 at 10:39 pm #

    I like the art. One of the things that I loved about Shadowrun was the interleaving of native American art. I’d love to see more “native” art influences. Also a bit more Bladerunner “dark” flavor to help tone down the brightness and colorfulness would address other people’s complaints about the art being too colorful and lit up.

  56. Tolkenboy
    July 9, 2012 at 10:46 pm #

    Looking good, i can’t wait till this is ready for download ^.^

  57. rekzkarz
    July 9, 2012 at 11:38 pm #

    Love it. Awesome stuff!

    Did you inspire Cowboy Bebop, or did they inspire you?
    Who cares — the anime influence is a strong +
    b/c you are all the same genre.
    The Japanese artists took Shadowrun and went for it — now it’s your turn!
    (I’m excited about it!)

  58. Joe
    July 9, 2012 at 11:48 pm #

    Love the first two sketches, but the characters are too cartoony (as others have stated as well), especially the orcs are horrid :/ (the indian-looking one is ok, still a little too green though ๐Ÿ˜‰ ).

    And no anime influences please…

  59. Tom
    July 9, 2012 at 11:50 pm #

    I really love what I’m seeing here. The artwork is a great starting point. i can’t wait to see some actual game designs. And to the artists, don’t be disheartened by the criticism! Some people just don’t get that this is early concept art and it doesn’t necessarily reflect what the game will look like. Besides, look and feel of the game will always play third fiddle to gameplay and storyline. Keep up the good work! I can’t wait to see more!

  60. Peter
    July 10, 2012 at 12:08 am #

    I’m with Tom on this one, Shadowrun was pre-Anime fashion/cool and I don’t need to see it creeping in. I’ve always been a fan for precisely that, it’s non cartooning dystopian dirty grit look (ala Sin City / Noire / Gothem / etc). Please stick to the traditional western European / cowboy look mixed with Amerindian/Aztec/Japanese motifs.

    BTW (nothing to do with this project) but at Jordan, how about RL (Circus Imperium would be interesting) or Crimson Skies next :) .. some of us cut our teeth on FASA and not just BT or SR.

  61. Florian
    July 10, 2012 at 12:21 am #

    Your visual arts guys and gals are awesome! Pure bliss!

  62. Nuddy87
    July 10, 2012 at 12:26 am #

    Loving the artwork and echoing most people here. Darker…less cartoon-like and certainly, lose the manga. NOT Shadowrun as I remember it at all.

  63. Rich
    July 10, 2012 at 12:44 am #

    Really like this. It’s a bold direction and I think it has a lot of potential. I’d be disappointed if calls for it to duplicate a vision of Shadowrun that already exists were heeded. Like a good cover song, you got to take what exists and twist it until its your own thing.

    Any chance of some desktop wallpaper sized versions?

    • OneSchott
      July 10, 2012 at 3:15 pm #

      I don’t think I understand what you’re trying to say exactly. but they’re not doing a cover, they’re the original band.

  64. Jeff
    July 10, 2012 at 12:57 am #

    These look great – I like the style of the paintings a lot. The orks need a rework, but that message should be clear by now :-) Other than that, really digging it so far guys!

  65. Tele
    July 10, 2012 at 1:00 am #

    I like the detailed environment ones, they got pretty good grittiness and mood, but the character sketches …way too cartoony and childish looking, they also have a generic “flash game” look to them. More adult, less kiddy.

  66. Pex-Corrh
    July 10, 2012 at 1:07 am #

    My favorite bit is the Smith Tower in the first image. That and the viewpoint being on the hill make it actually feel like Seattle.

  67. Tele
    July 10, 2012 at 1:08 am #

    The Orks look just plain dumb. This is supposed to be a world where age old races have been reintroduced into modern society, they hold day jobs, worry about their finances, have to fix their car etc. How does a slobbering thing like that look believable? It looks like it’s just a 1 dimensional barely sane beast and it’s teeth are ridiculous. What made Shadowrun so great was bring the humanity and ordinary to what was once mystical, though they both still exist it’s the contrasts of those two things, the hyper technology and the ancient in a cultural mosaic (opposite of melting pot) that made Shadowrun great. I character like that no one would take seriously.

    Look to the SNES bars in the game for inspiration.

  68. Daniel King
    July 10, 2012 at 1:15 am #

    Nice work, I’ll echo the comments re the orks, otherwise looking awesome! ๐Ÿ˜€

  69. kiyoaki
    July 10, 2012 at 1:16 am #

    Love the atmosphere of the scenery sketches, and the Smoke Break one. The left orc in the lowest sketch is a bit off. But I’m very much looking forward to how the final character art will look like. Please keep it coming!

  70. Shaewaros
    July 10, 2012 at 1:17 am #

    Someone’s been watching Blade Runner – that large pyramid-shaped building in the background looks awfully familiar. :)

  71. Ben
    July 10, 2012 at 1:19 am #

    Holy dragons!!!!! Please consider making an art-book in the end, I would definitely buy one! Those concepts are gorgeous, reflecting exactly how I see the SR universe. I was not planning to be blown like this when coming to watch those concept arts!

    Please, continue to keep us in the loop, by exposing such artworks again. I’m totally amazed! Thanks

  72. Heavy
    July 10, 2012 at 1:25 am #

    Great scenery art.
    Character too cartooney. Liked detailed equipment through.
    No green orcs from warhammer plz.

  73. Frob
    July 10, 2012 at 1:31 am #

    I hope the characters look more serious deeper into the development of the game, because while those are some great and fun designs, they’re really pretty cartoony.

    Really like the scenery art. I had no idea how interested I was in revisiting the Renraku Arcology until I saw that concept image.

  74. CertusRaven
    July 10, 2012 at 1:33 am #

    I’d prefer a more realistic character design. In my humble opinion, the comic style doesn’t fit well for Shadowrun.

  75. Jakub
    July 10, 2012 at 1:35 am #

    The locations are pure class. But the character sketches are too cartoonish for my liking. They look like taken from some Flash shooter.

    And, as already been said, the orks… come on! Green Warhammer/Warcraft orks?! I hope it’s a joke…

  76. Amazeroth
    July 10, 2012 at 1:58 am #

    I really like those concept arts, especially the sky line.

    I have one complain though, the orcs should not be green in a shadowrun game. Orcs never were green in shadowrun and there is no sense in making them green, please stay with the original.

  77. Larsine
    July 10, 2012 at 2:01 am #

    Love it… wait is that… GREEN ORKS?

    I though Jordan said he would re-create the Shadowrun world that he made back in 1989. If the orks are green it will be “Warcraft 2050”. Don’t do it!.

    I sure hope that Jordan put’s his foot down here, and changes those awfull green things into Shadowrun orks instead.

    There are NO green orks in Shadowrun!!!

  78. Tele
    July 10, 2012 at 2:01 am #

    The character drawings have a “flash game” type of feel to them if you know what I mean.

    I personally don’t think the characters should have this bright and cartoony colour palette to them, doesn’t match the mood of Shadowrun for me. Instead most of the colour and feel should come from the ambient lighting of the cyber punk mega cities they inhabit. With those colours they seem to “fluoresce” outside of themselves becuase everything is so bright and defined (kinda hard to explain). Well just take the good ol’ Blade runner as an example, a very dark movie but it probably still has colours that are burned into your mind.

    I’m a huge fan of the SNES games mood and design, I loved its washed out gritty look and smart use of big colours when needed. It’s music was also amazing but that’s another topic.

    Sorry for all the posts but I thought I’d weigh in.

  79. Patrask
    July 10, 2012 at 2:20 am #

    I admire the artistic talent. BUT come on guys, please don’t go down the Blizzard road and cartoonify what was once dark and atmospheric.

    This sooo much reminds me of the disappointment I felt when the first cartoony-style Diablo 3 screen-shots were presented.

    I remember dreaming away reading the 3:d edition Shadowrun books, with their dark, grim, and yet at the same time humorous and magical artwork.

    Sorry, but right now I’m glad that I also supported Wastland 2, which at least this far, seems stay true to the more serious tone of the original…

  80. Dahmos
    July 10, 2012 at 2:24 am #

    Ufff… to say it clearly beside all “blind” fan posts… thats too much manga and comic style. Its a raw world in shadowrun wich definitly needs a more adult style. I hope you didnt have engaged the same artist wich has drawn the style for the 3d shooter… but it looks so… damn.

  81. Warren
    July 10, 2012 at 2:34 am #

    I like the art (and I *really* like the Renraku & Pike Place images — I’d love those as desktop wallpaper) But I do agree with the general consensus and that last Ork picture is totally off (Although, from what I can tell from the low-res pic, there is an Orc top-right of the Street Samurai pic, and I think that’s closer to what I always thought Shadowrun Orcs were like.)

  82. Morgueburger
    July 10, 2012 at 2:35 am #

    So is it just me or is there a Jamie Hewlett look to the people? Me like.

  83. Omri
    July 10, 2012 at 2:47 am #

    looks great but please avoid anime!

  84. Inso
    July 10, 2012 at 2:57 am #

    Awesome artworks, except the orcs – green?

  85. Raffo
    July 10, 2012 at 3:03 am #

    The Renraku view is plainly awesome! But I have to agree with all the Ork-comments… they’re not green in SR, and I like that. ^^

  86. cane
    July 10, 2012 at 3:34 am #

    Not a fan of the art work when it comes to the actual characters especially the ork. Too cartoony and colorful, needs to be darker and more gritty

  87. TormentedOne
    July 10, 2012 at 3:36 am #

    I have to agree to a lot of people posting here about the metahumans and the overall look of the (concept) art. It looks too much like a nice and shiny and not like (especially the Barrens stuff) a run-down, dirty, neglected and – most importantly – dangerous place. I know, I know, it’s only concept art, but… Nevertheless, I can’t await the release of the game! Keep up the awesome work!

  88. Kenrae
    July 10, 2012 at 3:56 am #

    As someone has said “Darker! Grittier! More sinister!”.

    It doesn’t need to be hyperrealist, but it does need to be darker. These characters seem to be out of Disney drawing board.

  89. Brif
    July 10, 2012 at 4:07 am #

    There was already a forum thread where people specifically said no to cartoonish art, and what do we get?.. Cartoonish art. Not a good sign people.

    However there are bigger considerations to this project than changing how one ork looks.

    If they are designing the look and art of the game in such a manner where their, quite frankly horrible, version of an ork actually fits their world, then changing one ork isn’t going to do a damn thing. The whole art consideration should have to be redesigned, because if a cartoonish ork fits with the rest of their art then it stands to reason that the rest of their art is cartoonish also.

    HBS you have to change this, SERIOUSLY, this is not the direction anyone wants.

  90. Brif
    July 10, 2012 at 4:09 am #

    And no.. I’m not particularly struck with the human model either.

  91. Wedge
    July 10, 2012 at 4:22 am #

    Don’t mind all the complaining old men that want it to look like 80’s western fantasy art. If you actually care to sell the game at all when you release it, this is a good middle ground to be working towards.

    The Ork may be pushing it a bit, but overall it’s a good tone.

    • OneSchott
      July 10, 2012 at 3:49 pm #

      Get off my grass!!

  92. Liz
    July 10, 2012 at 4:24 am #

    I-I think I’m going to cry, its so beautiful…

  93. MadMax
    July 10, 2012 at 5:16 am #

    Great scenery, but character way too cartoony :(

  94. Dave
    July 10, 2012 at 5:20 am #

    *Whistles* Calm down, folks. This is CONCEPT art, not the finished product. The artist making all this up has his/her own specific style, and drawers, like painters, can’t flip from one art style to another overnight. I’m fairly certain that the idea behind the characters was much more about body shapes and accessories then final product.

    So let’s all just breathe in and out, and see where this all goes.


  95. Shervyn
    July 10, 2012 at 5:47 am #

    Yes please, please, please take the Orcs back to the drawing board.

    But the Renraku and Pike’s Place markets. Oh my! I would definitely buy prints of those. So, so beautiful.

  96. Serpent's Kiss
    July 10, 2012 at 6:05 am #

    Absolutely lovely art, all of them in fact. I for one approve of the style, it’s refreshing and vibrant, quite like what I’d expect of the Sixth World.

    Two gentle reminders, chummers.

    For those of you who think that “comic/manga/anime” is not grim/gritty/dark and falls under childish/not adult, really should do their fragging research. I won’t break into a list of names here, but a good place to start for comics would be “Vertigo/Dynamite/Garth Ennis”. A fantastic place to start for anime would be “Fate/Zero”.

    Also, in the Sixth World, xenophobia and a general bias against Japanese style/cultures/subcultures are less prevalent and oh-so-poignant than what I apparently see here. Will be helpful to keep that in mind, omae.

  97. Mythik
    July 10, 2012 at 6:08 am #

    Dear fans,

    Really? I understand, first of all, that you have helped support and put your money into the effort to make this game a reality, but why are you judging the concept art this harshly? Yes, I understand that the Orcs were less hideous in the originals, but that doesn’t mean that the concept art wouldn’t try to make -some- of the orcs more antagonistic looking. It’s not as deep, it’s not as immediate, it’s just thoughts and rough drafts.

    As far as cartoony, I think you’re ridiculous. Disney drawings are a lot more cleaned up and focused on another type of style. Anime? I’ll give you that. Dirty? There’s only so much grime you can put on a rough sketch before you are drawing a full sketch. Not so much concept art at that point as it is a full piece.

    Really wish the internet would learn to find one person who can make a reasonable argument and everyone refer back to that sentiment with small adjustments or added points. Instead comment threads start looking really… warped. Not to mention confusing in the exact message and other points.

    In short: give them credit where it’s due. Namely: Thank you for sharing the concept art, could you please reassure us it’s just a set of rough ideas instead of anything final, do you have any more that we could see over time? The landscape looks awesome, the characters look like rough ideas should and I am eager to see what your idea of the final designs will look like.

  98. Roh
    July 10, 2012 at 6:17 am #

    I think some are worrying about the “cartoon” style a bit much. From what I remember some orks could pass. Others could not. Also have to remember this is all concept art. Some things may look a little “cartoony” just because its a faster style to draw. You know to convey a concept? Before you spend considerably more time on an image like that pike place market.

    It’s probably no big deal that you all let them know how you feel about cartoonish looks just in case but really. I wouldn’t worry. It’s only the beginning after all.

  99. Angelbane
    July 10, 2012 at 6:44 am #

    Send the Orks and the Samurai back keep the rest they are awesome.

  100. Celtic Pixel
    July 10, 2012 at 6:57 am #

    A real pleasure to see the fantastic art that’s being produced. Definitely a world I’d like to immerse myself in.

  101. Adam
    July 10, 2012 at 7:03 am #

    I think the art so far is fantastic. Keep going in this direction – it’s perfect!

  102. BaggerX
    July 10, 2012 at 7:09 am #

    If there was an example of a non-hideous ork, then Mythik might have a point, but there’s not, so he/she doesn’t. Long-time fans of SR have certain expectations for the style and substance of the game, and now is certainly the time to make those expectations known, not after they start creating the actual game assets.

  103. Patrask
    July 10, 2012 at 7:19 am #

    Mythik, I don’t really agree with you.

    This is a crowdfunded game and if HBR weren’t interested in both positive and negative feedback from the crowd in order to guide the direction of the game, why did they even bother posting anything? I don’t think they’re as sensitive as you seem to believe..

    IMHO concept art usually reflects the end result pretty well nowadays (especially in modern games, where the possibilities of implementing specific styles are pretty decent). The whole purpose of concept art is to begin to outline the visual direction of the game. So why make a very distinct cartoony style artwork if you’re aiming for realistic? (you don’t…)

    If I have been a part of the funding and don’t like the way this is going, of course I will be vocal about my concerns. That is not the same thing as insulting the artists. Nicely painted! But, this is far from the way I envisioned SR:R when I signed up.

    I realize, in the end, if this is what everyone want’s – so be it. The crowd decides, but just because you like the way this is going doesn’t mean I do.

  104. Morandirh
    July 10, 2012 at 7:51 am #

    Agree with DahmosT

    Good but not good enough for shadowrun because it s looks too cartoon / manga ….not adult and serious enough to paint a shadow run scenario which always are tricky, dark and a bit pessimistic.

    By the way I post on shadow run about iOS version.
    Thanks for your comments. IPAD users thanks to express!!

  105. LuckyLuigi
    July 10, 2012 at 7:58 am #

    I LOVE the smoke break one. That pose is awesome !
    The whole Bladerunner feel makes me really excited !
    Looking forward for some awesome backgrounds ๐Ÿ˜›

  106. Jas
    July 10, 2012 at 8:13 am #

    Green orcs? This isn’t World of Wussies or Warhammer. Please don’t let that thought continue.

  107. Jericho616
    July 10, 2012 at 8:25 am #

    I love the art work… except for the Orcs… I mean this is ShodowRun… not warhammer. Orcs are people too… and I don’t see many green people out there. On the other hand, you guys should totally sell the artwork as posters… I would love to buy some of that.

  108. Raskolnikov
    July 10, 2012 at 8:43 am #

    – Patrask

    I tend to disagree. Crowdfunded, yes. Crowd-developed? No. I’m sure they do want our feedback, but it is THEIR game. That doesn’t mean we get to dictate their style choices. That’s just micro-managing, in my opinion. I don’t think the crowd gets to decide anything.

    That way lies madness. . .

    To everyone else – Trust them. They are fans, like we are. They have all the sourcebooks. They’ve read the novels, they’ve seen all the previous artwork.

    Give feedback, sure. But relax. They are making something we’ve been hungering for for years. I’m excited to see what they do that IS different, and unexpected. Fresh. New. I don’t want to rehash old tropes.

  109. FK
    July 10, 2012 at 8:52 am #

    Really nice concept art, makes me wanan wait less time for the game :) .

    But as many said before: Please don’t do green Orks and Trolls that look like hideous monsters. I like that for once they’re just your other metahuman in Shadowrun.
    After all they’re a variant of humans, not result of some experiment with a virus by a mad scientist’s brain trying to take over the West Coast’s Wasteland.

  110. Patrask
    July 10, 2012 at 9:13 am #


    I have no wish of letting the crowd dictate every detail of the game. And I agree with you in the sense that, for example, making a blend of everyones opinions on the combat system is a guaranteed recipe for failure.

    However when it comes to the broad strokes I think that the overall artistic style is as important as if the game is a action oriented or story oriented RPG. In these regards HRS should listen to what the majority thinks.

    IMHO I think the way Fargo did it with WL2 should be a role model for other game projects; introduce the concept art and visual style as early as at the funding stage and let the crowd judge if the overall vision of the game is to their liking.

    I argue that saying “I LOVE the stylized look and feel!” is making as large of a statement as as saying “Green orcs? This isnโ€™t World of Wussies or Warhammer. Please donโ€™t let that thought continue.”

    However, a polite tone might not be too much to ask for, when criticising.

  111. triad
    July 10, 2012 at 9:49 am #

    great, but the ork gfx definitely suxx! sorry, but please don’t let them look like cheap comic wow copies, thanks!

  112. SparroHawc
    July 10, 2012 at 9:49 am #

    This is a fantastic start, guys. It’ll be interesting to see what Deckers see the world like as well.

    My guess is that the non-Shaman ork is a rigger, judging from the waldo connected to the backpack and lack of weaponry.

    A couple of nitpicks – I agree about the green-skinned orks, but that’s already been beaten to death.

    Who in Seattle uses umbrellas? It’d have to be raining awfully hard to see that volume of them. It rains a lot here, sure, but usually it’s so light that you’d be better off just wearing a light jacket or trenchcoat.

    The Pike Place picture, though awesome, is a little jarring, primarily because of the placement of the skyscrapers. There’s some room back there for buildings, especially if you knocked down the Seattle Aquarium – but not much, and that’s beside the fact that people tend to avoid building highrises on piers. The waterfront is pretty close back there.

    One of the most fun things about using a real-life setting is running into places you recognize. I’d suggest the occasional field-trip to visit locations you’re going to use in the game to add that little bit of realism. I know I’d love it!

    So, like I said, nitpicks, but I couldn’t help but throw my two cents in. I am so looking forward to this game – keep it up!

  113. Raskolnikov
    July 10, 2012 at 10:04 am #

    Patrask – Definitely see your point. Yay! Reasonable discussion on the internet.

    Did I just see a unicorn trot by?

    And SparroHawc, the people in Seattle who use umbrellas are people who aren’t from Seattle. :) But it is a pretty visual.

    One of the reasons I picked up Shadowrun back in the day was because it was set in the Northwest, and had so many references to places familiar to me. It’s still one of my favorite things about it. It’s not Future Seattle, but more . . .evolved Seattle. The concept pictures of Pike’s Place & Renkaku with Smith Tower are great examples of that. I do hope they tour around the city and pull out other recognizable landmarks. . . Like the Fremont Troll?

  114. Gray Carlyle
    July 10, 2012 at 10:19 am #

    I hope the characters donยดt look so cartoonish in the game, I donยดt like that one bit.

  115. Christian Roy
    July 10, 2012 at 10:36 am #

    All concepts are good and coherent except for the last one who looks like an unrelated japanese cartoon. Concepts are concepts, but even you guys should have removed that one, it does not capture the essence of SR. Remove the guns and gear and it could be anything but SR.

    You have a very good library of images that comes from the book, please stick to what the base and your fan wants for the game. Its my first comment since starting backing the game and I am a professionnal game developper and also have some level of expectations from you guys. There can be colorfull art and characters, but as stated above, orks are not green, they are browninsh from their natural dermal armor and they are ugly. Its not a boon to be ork or troll there is extensive background in SR that demonstrate this. So please remove anything remotly “Cute” and Wow Trendy :)

    Although a Were Seal can be cute, and Ork should not be :)

  116. A Holliday
    July 10, 2012 at 10:40 am #

    Wow. I must admit that I’m totally new to Shadowrun, having never played the tabletop game or any of the video games, but I’m pretty surprised at the negative reaction the character art here has gotten. I guess it doesn’t match the mental images of the universe some long-time fans have built up in their minds. For myself, though, I think it’s fantastic. The slightly exaggerated, cartoonish style juxtaposed with the gritty yet colourful futuristic environments gives it a great comic-booky kind of vibe, without losing the hard-edged cyberpunk feel. Keep it up!

  117. Monarch
    July 10, 2012 at 10:51 am #

    Less Cartoon, more Bradstreet.

  118. Geoff
    July 10, 2012 at 10:54 am #

    First look I had mixed leafing loved the skylines and the smoke break looked cute

    the samurai pics have grown on my

    but still having a hard time with the Orc

  119. Chet
    July 10, 2012 at 11:05 am #

    I like the quality of the art, but some of the concepts are a no go.

    As stated before, fix the orcs and loose the cartoony Disney feel.

    I was under the impression that this would be a game for us fans and if new players liked it great, but it’s main promotion was to bring back what we fans have missed for so long.

    The game is funded and we have put our money where are mouths are.

    It’s time to produce what you promised, or join the ranks of so many devs these days and merely finagle your way into changing what you promised.

    I for one have great faith in your ability to produce exactly what you promised.

  120. Sitasan
    July 10, 2012 at 11:32 am #

    Too Cool!

    Thx a lot, it s all look good, cant wait till the game is finished.

    Houra Harebrained

  121. The Alex
    July 10, 2012 at 11:46 am #

    Seriously, it would be great to be able to get prints of these or, dare I ask, an ‘Art Of’ book after the game is released?

  122. July 10, 2012 at 11:46 am #

    Hey guys! Thanks so much for all your comments. We’ve read all of them, we’re listening, and as always, your opinions are valuable to us. I’d just like to address a couple of common themes:
    1. We’ll have desktop wallpaper for you guys ASAP! Glad you like it.
    2. As far as the Orks go, we didn’t mean to make it seem like ALL Orks are going to be green. As the first edition states, most Orks retain human-like skin tones, but some do not.
    3. These are all rough concepts. Just little snippets/ previews for you to enjoy so you can feel like you’re along with us on the design process. Be confident in us. We’re confident in ourselves :)

  123. Cutter
    July 10, 2012 at 12:35 pm #

    Love the general concepts. Spot on, old sock. As others mentioned you just have to ensure that the actual game itself has a darker, grittier feel to it. Lots of neon signs and holograms too! I’m still super stoked for this game. Gonna’ be awesome as a possum!

  124. project2501
    July 10, 2012 at 1:23 pm #

    oooooo My nipples are getting hard just looking at these. This is definitely the look and feel of the Shadowrun that I want to play!

  125. kopi
    July 10, 2012 at 1:28 pm #

    I don’t like the cartoonish look..

  126. Stahlseele
    July 10, 2012 at 1:55 pm #

    The big guy approves.
    And leave in the green Orks damn it <.<

    Dorfs, Orks and Trolls come in all kinds of earthly colour tones.
    dark/leaf-green, brown, black and the normal human skin colours.
    elves in shadowrun come in all kinds of pastel colours to almost translucent in addition to the normal human skin colour tones.
    and then there is still albinism, mutation and SURGE. Hell, even Bioware and Genware will make your skin into different colours.

    seriously people, please don't tell me you are okay with half a ton living weight in 3m tall muscle packages as long as the skin colour is not green . .

  127. Stahlseele
    July 10, 2012 at 2:00 pm #

    Ah, found what the skyline reminded me of:
    it’s from the OLD SRO Project that got killed of by M$ way back when <.<

  128. Garry
    July 10, 2012 at 2:11 pm #

    Guys, you need to bare in mind that these are at the “sketch-book” phase of conceptual art – they’re essentially just where the artists generate ideas for the look and they could go through 20+ of these a day. As such, they’re going to draw in whatever way is the fastest. It’s still very rough.

    If you’re waiting for “feel” or “mood” you’ll need to wait til things are rendered rather than sketched (like the locational pieces).

  129. 555
    July 10, 2012 at 3:41 pm #

    Love the art, love everything you’re showing us.

    Is there any chance you’d be willing to publish a book of the concept art? I would buy that up immediately.

  130. Devlin
    July 10, 2012 at 3:47 pm #

    Pike’s and Barrens look GREAT! Love those renderings too. Any chance of original art contest…in the future of course. ๐Ÿ˜‰

    Like +1

  131. Ev
    July 10, 2012 at 4:28 pm #

    Yaaaaas! This looks fantastic! I absolutely can’t wait for this!

  132. OneSchott
    July 10, 2012 at 4:28 pm #

    I think what is bothering most people about the orks other then the color is that orks are intelligent right? This ork looks like if you threw a ball he would go chasing it.

  133. Genome
    July 10, 2012 at 4:55 pm #

    Now, when I said the characters look cartoony/kiddie, I say that as someone who grew up in the ’80s that this game is a product of. It simply doesn’t fit in my opinion. Some will agree and some will disagree, it’s cool.

    Now, if I might be allowed to expand upon that and give you the idea I had of the game as what I interpreted it possibly being from the videos and talks that Jordan made available during the pledge drive. I didn’t think it would be completely the picture I paint below but, having things fit in the setting was a baseline expectation when I put $150 into the Kickstarter fund:

    The ’80s had that garish bright neon aesthetic, it fits and I dig it. Also, most media dealing with disaster, society falling, bombs dropping was a bit of an offshot of the Cold War which was winding down by that point but, was still very much in the news. Shadowrun was a product of that time I do believe. That media was dirty, filled with haphazard structures and clothing. Stuff scrounged together that was available and created into makeshift living/business quarters or outfits. It was bleak and yet the neon created a stark contrast of what was breaking up all of that gloom into dilapidated shadows and pink/blue/green/yellow shadows on the walls, on the people walking/dancing/fighting/sleeping out on broken streets or caved in buildings. It was barren, yet crowded in the cities, and it was set to sparse synth and hard rock music. Man, I love that stuff.

    I don’t need for this game to match 100% with my ideals, it would be awesome though! There’s just certain details that should be met I feel. Forgive me guys/girls, I don’t mean to offend but, character design that looks like a deviant art contributors inspired fan art just doesn’t say Shadowrun to me. Some call it stylish, and it is I suppose, I just feel it’s completely wrong, out of place and derivative of so much current art that populates TV cartoons, comic books and ‘artistic’ fan art. This wonderful game should stand out from the crowd

    Oh, Garry, I’m well aware that ‘sketch-book’ or concept art is simply the act of getting ideas down on paper. However, it’s been the case that more often than not (from what I’ve seen) that art artistic choice from the outset is generally the tone with which a product gets made/created. Mood and feel is captured all of the time in the conceptual stages, it is usually what sets the tone for the actual art. This art has some of it. Regardless, HBS has my money already and I’ll be receiving the game. I’d just like to actually enjoy it once it is finished up and gets into my hands :) I’d like to have a well packaged and cohesive experience when all is said and done. I critique because I care, not to be contrarian or to crap on other peoples hard work and/or feelings.

    Anyway, thank you again HBS and Sally for sharing the art. I actually do appreciate it, I promise ๐Ÿ˜€

  134. FutekiNa
    July 10, 2012 at 5:21 pm #

    I really dig this style. Very Gorillaz/Hewlett-esque. Hope it manages to bleed into the final game!

    I’m one happy backer!

  135. Jashin
    July 10, 2012 at 5:28 pm #

    Amazing! Keep up the great work guys, so eager to see more updates and concept art.

  136. PT_SD
    July 10, 2012 at 6:25 pm #

    I agree the locations look great, but the characters look like Saturday morning tv.

  137. Anderson C.
    July 10, 2012 at 7:33 pm #

    I’ve got to agree that the city art looks awesome, but I am less than thrilled by the cartoonish design. They look like they pulled straight from 2000’s TV cartoons. Like one of the guy mentioned already, I was a kid when discovered and enjoyed Shadowrun, I am thirty now…

  138. Zolt
    July 10, 2012 at 9:02 pm #

    Is that HBS’s office in the Barrens pic?

  139. Crunch
    July 10, 2012 at 9:53 pm #

    I have to say, I’m blown away by the art overall, Very beautiful landscapes… However, the one ‘peeve’ I had was with the Orc picture. I’m not a fan of the jagged teeth everywhere, and prefer the more ‘tusky’ look that goes with most of the Shadowrun lore. I don’t know why that had such an impact with me, but out of everything, that was the most jarring.

    Not going crazy mad over it or anything :-) I know these are rough sketches, but that’s exactly why I wanted to voice my opinion before such a design choice gets set in stone. Just a Shadowrun Orc fan and wanted to throw that out there.

    Tusks, not jagged teeth everywhere, please.

    Otherwise, the scenery is breathtaking, and the Renraku landscape is now my new desktop.

    Between these and the Q&A, I’m really stoked (but patient- take the time to get it perfect!)


  140. Mani
    July 11, 2012 at 4:20 am #

    Great quality art, but I can’t agree with the cartoony style. This looks like what a marketing department would make to try and ride WoW’s coattails.

  141. IKerensky
    July 11, 2012 at 6:02 am #

    Ork are BAD!

    Except the one in the top right in Street Sam sketching.

    Please dont use that kind of art.

    Rest of the art is between very nice and astonishingly gorgeous. City still are awesome.

    I found the style intriguing and dynamics and not too shocking, except for the ork face that are simply out of place and wrong for Shadowrun. Perhaps you need to brief your artist a bit more about the background.

  142. Shinxy
    July 11, 2012 at 6:30 am #

    I’ll concede the point about the green skin as Onis definitely come in many colors, but Orks need to look more like people and less like stock villains from Heavy Metal.

    On the grittiness factor, I can’t agree. The game will never look gritty enough for some people and they can’t create and animate totally photo realistic art while maintaining their development timetable. Please look no further than HBS’s own Strike fleet Omega for an example of very attractive stylized art that still maintains a generally serious tone. The level of polish is also off the charts for such a small studio and the interface design is very clean. That’s clearly what their artists are equipped to do and that’s what we should expect from this game.

    One last thing: anyone who backed this project thinking they were commissioning a game just for themselves and this small community of fans was deluded. A real fan would hope that this game is wildly successful and prompts renewed interest and attention to the Shadowrun setting from a new global audience. This has the potential to spark a Shadowrun Renaissance much like has happened for D&D in the last decade. Don’t blow it by insisting on a dated 80s aesthetic that isn’t going to hook new players.

    Soapbox off.

  143. Etienne
    July 11, 2012 at 7:24 am #

    City arts art great but I can’t agree with the cartoony look of the characters. It’s Shadowrun. It’s dark, gritty. Not WoW. No disrespect to the artists intended.

  144. Wipeout
    July 11, 2012 at 8:34 am #

    I love how everyone is telling the the guy who created Shadowrun that his Orks are wrong.

  145. Stahlseele
    July 11, 2012 at 8:40 am #

    In Earthdawn Time, Orks DID come in Green too.

  146. Pat
    July 11, 2012 at 9:38 am #

    I hope the characters have a more realistic look. The cartoon style really turns me off. Never seen that sort of art before, so would feel abit like I was not getting what I bargained for when I made my investment. These are just my feelings of course. Some people may like it.

    • Drizzt
      July 11, 2012 at 11:32 am #

      Hm, these look like sketches and speedpaints. Those *tend* to look more comicy (have a look at e.g. some of the early LotR sketches/speedpaints or those for Mass Effect 2/3 for comparison; I’d say neither of the final products “look like a comic”, still some/most of these types of sketches/speedpaints feel like they are comics).

      On the sentiment I have to agree: make this believable. IMO it should feel real. There are already enough over-the-top comic-like games out there.

  147. Drizzt
    July 11, 2012 at 11:28 am #

    Good thing I already paid for a package of SRR… I’d probably spent more if I’ve seen these first ๐Ÿ˜‰


  148. Poops
    July 11, 2012 at 11:32 am #

    Environments are absolutely gorgeous. Exactly what I picture in my mind when I think of Shadowrun. In particular, the Renraku skyline pic is incredible.

    Unfortunately, I can’t say the same for the character sketches. I really dislike the look of modern cartoons with too many straight lines and weird proportions. Also, the smoke break pic looks way too anime.

    • Wipeout
      July 11, 2012 at 2:18 pm #

      In the world of Shadowrun, Japan is a super power and many countries use the NuYen standard of currency. It would seem appropriate that the art style could be anime influenced.

      • Poops
        July 12, 2012 at 11:46 am #

        Japan being a superpower really has no bearing on what the art style in a western RPG should be. Using your logic, it would make sense to release this as a JRPG with a combat system similar to Final Fantasy. Don’t get me wrong… I think anime has its place, and I do enjoy some of it, I just don’t feel it belongs in Shadowrun.

        • Wipeout
          July 15, 2012 at 9:42 pm #

          I’m talking about in context of the Shadowrun universe. That’s why I said, “In the world of Shadowrun, Japan is a super power…”

          • Poops
            July 16, 2012 at 12:06 pm #

            And I’m saying that Shadowrun is a video game being released in *our* universe, so Japan being a superpower in the Shadowrun universe is irrelevant to the art style.

            I understand the point you’re making. I just don’t agree with it.

  149. Grimsea
    July 11, 2012 at 4:27 pm #

    I really like the Ork in a suit vibe, though it would make sense to me that these are just the more uncouth, and coincidentally green members of the Ork population.

    Most definitely loving the art and style. I’ve seen plenty of cartoons that are gritty yet still flashy and I feel this fits well. My perception of the Shadowrun changed every time I visited the world, from the SNES, to the Genesis, to the PNP game, making it constantly evolving and ever interesting. Looking forward to what this world reveals.

  150. Ivan
    July 11, 2012 at 4:58 pm #

    The Orc and partly the Troll are not what I really expected… IMHO the best Orc and Troll artwork can be found in the SR1 Corebook. They just looked metahumans, and not like an escaped DnD / LotR “Monster”. Besides that the concept art looks good.

  151. Tommando
    July 11, 2012 at 5:01 pm #

    Love it! Keep on doing your thing and don’t listen too intently to the nitpickers.

  152. Deathntaxes
    July 11, 2012 at 7:06 pm #

    Frankly I sighed a sigh of relief when I saw this artwork I was really worried the look might become to “animated”. Love this direction it totally has the Shadowrun feel, mature, gritty, but with a fun clean stylistic edge. Very excited! Keep it up guys.

  153. Dicetrain
    July 12, 2012 at 7:44 am #

    Looks like a Gorillaz MV. Not sure if like?

  154. Beaverlake
    July 12, 2012 at 7:53 am #

    It looks exactly like i imagine the Shadowrun world to look like! ๐Ÿ˜€

  155. Emeraude
    July 12, 2012 at 10:16 am #

    Liking what we’ve seen so far of those preliminary studies.
    Main problem I find is – unless you’re already thinking of a specific implementation – the scenery pieces (in spite of their more 4ed clean-cut style) and the Jamie Hewlett influenced characters designs kinda have a slightly clashing contrast I find.

    Personally miss the old grit, but that’s just a matter of personal taste.

  156. Laurent
    July 12, 2012 at 11:44 am #

    I agree with the previous comments : it looks too kiddie/cartoonish, not dark/serious enough. The landscapes are amazing tough. =) just my opinion.

  157. The Alex
    July 12, 2012 at 2:07 pm #

    Pike Place Market is a stunning picture, when you say these are mood pieces that one is really awesome.

  158. Jason Stephens
    July 12, 2012 at 7:22 pm #

    Wow, the character art is bad. This is a style that little highschool emo kids like. This looks nothing like what was Shadowrun back in the day. At the time I didn’t really care for Lobenstein but his stuff was at the core of the early Shadowrun game and his stuff was waaay better than the way these characters have been drawn. I don’t think the artists looked at any of the original SR art before starting on these paintings.

    The scenery in the first two are pretty great though. Especially dig the rain in Pike Place.

    You guys need to get Loose on board too for doing the vehicles.

  159. ThisGuy
    July 13, 2012 at 12:39 am #

    Love the cityscapes and enviornments. Getting a very Blade Runner-esque vibe that I love. My personal opinion is I could do without the anime vibe with the characters. But it’s not a deal breaker. I think if they go with the slightly stylized character looks but place them into the more realistic looking environments it may work out a lot better than seeing the designs separately.

  160. Stiffkittin
    July 13, 2012 at 8:27 am #

    Great work so far. Really encouraging. Even though it’s just concept art I’m totally on-board with a more graphic look. “kiddie” doesn’t even enter into it, I’m 32 years old and looking forward to a colorful and visually striking game. This kind of art-style also ages far better and is easier to render than super-realistic ones.

    The cool thing about the Shadowrun universe is the many contrasting and clashing styles. Anyone asking for the original “gritty” feel possibly doesn’t clearly remember the original rulebooks and their myriad artists. Besides which I’m getting a strong sense of Jamie Hewlett/Tank Girl from some of these which is pretty damn gritty anyways.

    So more of this please and less Tim Bradstreet/MercOps/Call of Dull thanks!

  161. Joshua
    July 13, 2012 at 3:37 pm #

    My problem with the orks isn’t that they’re green, it’s that they went with this wannabe D&D grungy monster feel. They don’t feel like real people, which Orks very much are. Remember, they are one of the two races that can take “Human-looking” because that’s what they are. A bit tougher, a bit more leathery, but they aren’t all ugly sons of bitches. Show us some real orks.

  162. Cheeserunner
    July 14, 2012 at 2:14 pm #

    I love the art – great job! I know this is conceptual only, even so, I have to chime in and stand with the realism-crowd. I’ve always loved Shadowrun for it’s attention to a realistic mixture of magic and technology. While this is high-fantasy, it is also great science fiction. I hope you allow more of the noirish qualities of Bladerunner influence the final look of the game, rather than the cartoony-stylized vision similar to WoW and the new Star Wars MMORPG. Realistic, dark, gritty… these are the qualities which make Shadowrun a great world and a great game. PLEASE keep those qualities in SSR! And please keep the art coming!!