Now that the game is out, there’s a ton of cool stuff happening in the world of Shadowrun Returns – both here at our office and in the fantastic community that’s developed around the game. Read on for a full report on what’s been happening and what’s next.
The First Patch is Away!
Our dev team has been squashing bugs left and right, and we released a game update yesterday. On Steam, this update is applied automatically and you can see our release notes in the Announcement section of our Steam page. The updated DRM-free version is available on our HBS Account Site. Just login and download the game again. The release notes are also available on http://shadowrun-returns.wikispaces.com/Release+Notes and we’re looking to find a way for you to be able subscribe to that page so you can get automatic updates in your inbox.
And thanks to everyone who reported issues! We really appreciate the support. If you see something wrong be sure to follow the link below and tell us about it. http://harebrained-schemes.com/shadowrun/bug-reports/
What We’re Working on Now
After taking a deep breath, the team is back at work supporting the game and making sure we meet our commitments. Here’s where we are:
Ongoing Bugfixing, Balancing & Support
As you’ll see below, the team is busting on several fronts simultaneously, but we’re watching the forums and reviewing bug reports for important issues to fix. When we have a critical mass of fixes ready to go or we find something important that needs to be addressed ASAP, we’ll do an update and provide documentation as noted above.
We have started working on the Linux version of Shadowrun Returns this week. We have our build machine up and running and have started making test builds. It’s still unclear just how much more work is necessary, because the builds are pretty rough in spots. For example, we can create characters, but there are errors when loading into the first apartment scene. The editor is now compiling in Linux, but unfortunately crashes when trying to load scenes. We’re confident we can work through the various Linux-related issues, but it is going to take some time to wrangle them into submission.
We’re also actively pursuing localizations of the game so Shadowrun fans around the world can enjoy Shadowrun Returns. We’re extracting all the text in the game and sending it to our translators. Based on their estimates, and budgeting for unexpected issues (always plan for the unknown), we believe we’ll have Spanish, Italian, German, and French versions ready to play by early October.
Development of Berlin art is already underway, and our design team is also starting to prototype gameplay and mission ideas for the Berlin campaign. We’re targeting late October for the release of Berlin. Here’s a peek at one of the locations we’re working on:
iOS and Android Tablets
While we wanted to get tablet versions of SRR out at the same time as the PC and Mac versions, our main priority was creating the best game possible on all platforms. To that end, we delayed the tablet release for a few weeks to make sure they meet our quality bar. We expect the remaining work on the tablet versions should only take a couple of weeks, but we don’t know how long it will take for the game to go through Apple certification so we can’t give you a specific release date yet. As a reminder, the tablet versions will not include the editor and will not contain access to community created content. We do plan to bundle the best community content and release it on tablets some time in the future.
Spotlight on Community Created Content
We’ve got to give a shout out to Opifer and his team of over 80 dedicated GMs (!) from around the globe over at http://shadowrunidentity.org/. You may recognize Opifer from the shadowrun.com forums or you may have seen his mission, “Life on a Limb”, up on the Steam workshop. Opifer and the rest of the SR Identity crew are hard at work creating a 100+ hour community created campaign based on published Shadowrun source material (novels, sourcebooks, etc.). Now, THAT’S some serious ambition! If you’re an aspiring writer or editor whiz, be sure to check out the site and contact Opifer if you’d like to get involved.
We’re committed to helping people learn to use our tools by providing tutorials, examples, and even sharing HBS best-practices for creating content in the Shadowrun Returns Editor. Here are some of the things we have to offer:
Shadowrun Returns Wiki
To start, we have created the Shadowrun Returns Wiki that can be found at http://shadowrun-returns.wikispaces.com. It’s a great resource for anyone playing the game but especially for GMs. Check out the Tutorials page where HBS and the Community are putting up new tutorials and helpful hints all the time.
This week, we added tutorials about:
- How you build a Matrix run
- How to create custom NPCs (Video)
- How to set up NPC teams and have characters change teams mid-scene
- How to string multiple scenes together (Video)
- How to set up your own props and best practices for using them
We’ve also posted several pieces of our internal Environment Art Guide to help you in creating your own environments. These wiki pages will help you paint your own props in Photoshop, setup new props in the Editor, and add lighting and visual effects to your levels.
Shadowrun Returns Editor Online Web Conference
Additionally, Producer Brian will be holding two public web conferences on September 7th at 9 AM and 9 PM PST for GMs who want to ask their burning questions about the editor. Space will be limited and registration is required so be sure to RSVP by clicking the link below. Fill out your information and we’ll contact you with more details. Shadowrun Returns Editor Web Conference Registration Form
Finally, we were able to schedule two additional SR Game Mastering: Editor 101 workshops at Gencon on Thursday and Sunday. Mike Mulvihill and Producer Brian will be running all the workshops and Jordan and Mitch may stop by, as well.
Here are the workshop numbers to sign up for those: WKS 50790 and WKS 50791
Update on Backer Rewards
We’re also doing our very best to get our Backers’ physical rewards out the door ASAP!
If your order does not include a physical copy of the Shadowrun Returns Anthology, your rewards will begin shipping next week. (Huzzah!) If it does contain the printed version, however, we have some bad news. Our book publisher has, much to our dismay, pushed back our printing date (for the second time). So rewards that include the hardcover anthology won’t ship until the books are done. If you’re itching to read the Anthology, be sure to download the PDF available from the HBS account website. We’ll notify you as soon as the book is hot off the presses.
Now for the good news. If you remember, we wanted to put some extra goodies on our Dog Tags but due to timing concerns, we weren’t able to in time for manufacture and shipping. We did put them on the HBS Account Site for you, though!
The extra goodies come from our friends at Catalyst Game Labs, publishers of Shadowrun tabletop RPG:
- A copy of the Shadowrun Fifth Edition Quick-Start Rules
- An excerpt from the Sixth World Almanac
- An excerpt from the Shadowrun Novella: “Neat” – in epub and mobi formats
IMPORTANT: We’re going to do ONE FINAL download from the HBS Account website for people’s shipping addresses. Please go to this link and follow the directions to make any necessary changes to your information in your HBS Account by Sunday August 4th PST.
Whew – that was a lot of information! As always, if you have specific questions, the best way to get an answer is to email us at firstname.lastname@example.org. We work hard to respond as fast as possible!
Have a great weekend!