Release Notes and Known Issues

First read the Known Issues and previous Release updates. If the problem you’re running into is not fixed, please:report the bug here.
For fixing common issues on your own, please read this list of troubleshooting tasks.

Known Issues

  • Some users are encountering problems publishing and downloading UGC to and from Steam Workshop.
  • Some users are hearing sound problems (stuttering or sound continues after shutdown)

Release 1.0.3

Bug Fixes

  • Fixed an issue with asset caching and optimization that was causing some users significant stalls and occasional crashes while playing. This update also includes a one-time verification of assets on startup to repair any potential cache issues introduced by prior patch.

Release 1.0.2

New Features, Improvements

  • SMG: Aimed Shot now uses 4 bullets, down from 6.
  • SMG: Spray and Pray now uses 6 bullets, down from 8.
  • SMG: the Beretta, Uzi, Colt, and HK are slightly more accurate.
  • Shotgun: Kneecap now has a HP DMG penalty of -6, up from -3. It now has a -5% accuracy penalty, and a cooldown of 3.
  • Shotgun: All shotguns have had their accuracy falloff increased slightly, lowering hit chance at long ranges.
  • Rifle: Full Auto’s accuracy penalty was not being applied properly at high skill levels. It should now always be 15% lower than a single shot’s percentage to hit.
  • Rifle: Smartlinked rifles were less accurate at very long ranges instead of more accurate. This has been resolved.
  • Rifle: The FN HAR and HK G12 were very similar in every aspect except price. The FN HAR is now more accurate and holds more ammunition than the HK G12.
  • Rifle: Ammo capacity of the HK G12, Colt M23, and Ares Alpha have been reduced to 32, 34, and 38 respectively.
  • Rifle: The Colt M23′s damage is now 15, down from 16. The Ares Alpha’s damage is now 16, down from 18.
  • Grenades: Reduced store prices of all grenades.
  • Grenades: HE Phosphorus grenades were not showing up in the store. They should now be purchasable along with the other Tier 3 weapons.
  • Cyberware purchase screen is now more user friendly.
  • Vendors will now sell more things in various places throughout DMS campaign (such as more med-kits).
  • Visual improvements to the summoning grid.
  • General UI Improvements.
  • Added additional debugging for finding walkable tiles in debug mode.
  • Added messaging to alert user when last auto-save occurred.
  • Black IC is now less lethal.
  • Added an explanation of how Leylines work in the world of SR:R.
  • Added a definition of SIN in glossary.

Bug Fixes

  • Player can no longer sell a currently equipped outfit.
  • Swapping outfits will now correctly give the correct enhancements.
  • Player can now equip an outfit if they do not currently have one equipped.
  • Drones will now retain their Rigging bonus between levels.
  • Wired reflexes no longer dodge friendly effects.
  • Spirit death from overwatch no longer causes occasional hardlock
  • Reduced load times when loading new assets after version update.
  • First time OSX play will start in windowed mode to work around a crash issue for some users.
  • Move marker will now be visible over walls.
  • Fixed a crash that could occur when transitioning characters one-by-one out of the scene and into the next.
  • Fixed issue with equip screen item filtering.
  • Fixed issue with installing upgraded cyberware on individual locations of a pair.
  • Fixed issue with hiring screen adding incorrect selected runner.
  • Fixed a slew of typos.
  • Fixed cases in conversation where attribute or skill checks were applied incorrectly.
  • Fixed character preview not showing 3D Character in some cases.
  • Fixed bug where user could enter missions that require a decker without having any runners with a Cyberdeck.
  • Fixed various issues with hiring Coyote.
  • Work around some Steam Workshop upload timeout issues
  • Editor: Changes to scene or story variables will refresh that variable in the scratchpad.

Release 1.0.1

Bug Fixes

  • Fix for issue with final battle occasionally not advancing.
  • Fix for issue with AI occasionally not using self-buffs and IC Charge.

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3 Responses to “Release Notes and Known Issues”

  1. Riley King
    August 15, 2013 at 9:40 am #

    When is the next update due?

  2. Captferet
    August 18, 2013 at 5:47 am #

    I’m running windows 8 and for some reason even though I’m subscribed to the user generated content I don’t see it when I restart or go back to the game.

  3. lolo
    August 23, 2013 at 12:25 pm #

    Very good game!
    When are you going to translate into spanish and chinese, pls? There is a lot of text and would be nice to get translations into the two most spoken languages worldwide, pls :p