Things are moving quickly here so we thought we’d quickly update you on what’s going on.
Beyond working on bug fixes, translations, Linux, and finishing the tablet versions of the game, the engineering team has been investigating improvements to our save game functionality. We are aware that there are a number of people who would like the ability to save in the middle of scenes. However, we also know that adding this feature would involve major changes to the core infrastructure of the game. It’s still too early to say whether this is going to be possible, but we wanted to let you know that we’re actively investigating it and will let you know more in the coming weeks.
We’ve heard a lot of questions from you wondering what to expect from Berlin. Well, our original plan called for a modest-sized campaign that we could ship by the end of October. However, after listening to your forum discussions and feedback, it became clear that you would like to see something bigger (and so would we). So, we’ve decided to spend more time on Berlin to create an experience closer to the size of Dead Man’s Switch. A story of that scope will take longer, so we’re targeting January for its release. While we’re still in the early stages of development and many things could change, we’d like to share what we’re planning so far. For example – we know that we want our next story to feel more like the player is part of a shadowrunning crew and contain more corporate intrigue.
Here are the key ideas driving Berlin pre-production right now:
- A more flexible main story arc – choose which runs to complete first, and which factions to complete objectives for
More depth to the NPC runner characters
- New weapons, outfits, portraits, music, and enemies – including more magical creatures
- Improved Physical Adept gameplay – along with additions for some of the other existing archetypes
- A European city with a very different look, “vibe”, and cast of characters
- A story that highlights the compelling themes of the Shadowrun: Germany sourcebook
In addition, for the GMs out there, all of the environments and characters that we add in Berlin will also be available in the Shadowrun Returns Editor for anyone who has the Berlin campaign installed.
One last thing – as we’ve highlighted before, there’s some really cool stuff happening in the world of Shadowrun Returns Community Created Content. We love playing the stuff you guys come up with – so much so that we made a “Let’s Play” video of Mitch and Jordan playing “Jacked Up” by Taloswind. They had a blast, and they’ll certainly be doing more of these. Subscribe to the Harebrained Schemes YouTube channel if you don’t want to miss ‘em!
That’s it for now! If you’re at Gen Con, please stop by and see us! In addition to all the seminars we’re running, you can find us in Hall F near the front door, running playtests of Golem Arcana all weekend long.