Linux Time!

We’re pleased to announced that the Linux version of Shadowrun Returns is now available on Steam and in the Download section of your HBS account (which you’ll find here). From this point on, Linux will receive updates at the same time as the Windows and OSX versions of the game. Thanks to all the Linux Beta Testers for their feedback. Much appreciated!

In addition to Linux support, version 1.1 of Shadowrun Returns has moved from Beta to release and the game will automatically update the next time you launch it on Steam. As mentioned in our last update, we also added quite a few new editor features in this release in anticipation of the Berlin campaign. You can find the entire change log here. Our next big code update will feature expanded save game functionality.

In other news, we are doing the final passes on the French, Italian and Spanish versions of the game which will be ready for release in the next few weeks. We anticipate the German and Russian translations to be delivered from our translators in November, and after we do a little in-house testing we will release those as well.

For GMs using the editor to create their own Shadowruns, we’re working on some new tutorial videos for you. We’ll put them up on our YouTube channel in the next couple of weeks.

And while we’re talking about the editor, Jordan and Mitch’s Let’s Play #3: Razor’s Edge by Obsidian_Razor is up on our YouTube channel now. You can grab some popcorn to watch the full version or take a look at the Highlights Reel. We’re very excited about the cool content you’re creating and the boys look forward to playing more of it! And remember, if you subscribe to the channel, you’ll automatically get mail to let you know when a new Let’s Play or tutorial is released.

Onward to Berlin!



15 Responses to “Linux Time!”

  1. Nadeem
    October 31, 2013 at 6:28 am #

    thx for Linux version and the beta was so good
    the game is one of the best RPG i ever play
    so fantastic nice job

  2. Roman
    November 1, 2013 at 2:03 am #

    Is the iPad version coming anytime soon?

    • Robin
      November 1, 2013 at 9:09 am #

      It’s been available for about a month now and we’ll have an update on it soon to fix some of the issues that have been brought to our attention. Thanks for asking!

      • Roman
        November 2, 2013 at 6:18 am #

        I meant specifically the 1.1 patch, since I already am a proud owner of SRR for the iPad :)

  3. Cùran
    November 3, 2013 at 4:42 am #

    The Linux build works fine so far, thanks for a native build! Is a 64 bit version coming (at least for the DRM-free build)?

    As additional information for others:
    – Some people might be unable to launch the game, if they use the Mesa drivers for their GPU and that driver uses LLVM, see Mesa 3D bug #60929 for more information and a patch to fix the issue.
    – If you use the DRM-free version and want to use the script to run the game, you need to run the script through dos2unix (for the line endings; CRLF → LF) and you should quote the variable in the cd call, otherwise paths with spaces or other characters, that need to be escaped, will make the script non-functional.

    • Cùran
      November 3, 2013 at 11:30 pm #

      Some people might be unable to launch the game, if they use the Mesa drivers for their GPU and that driver uses LLVM, see Mesa 3D bug #60929 for more information and a patch to fix the issue.

      The LLVM project has implemented a fix for the problem described in Mesa 3D bug #60929, which was caused by LLVM installing various signal handlers on default. LLVM 3.4 should be the first fixed release; currently only available by tracking SVN or backporting the fix to 3.3.

  4. FatFrog
    November 10, 2013 at 4:59 am #

    Is there some kind of newsletter or something I could subscribe to ? I’m waiting for the release of french translation to buy the game (and play it with Linux !).
    My apology if I’m missing something obvious !

  5. dude
    November 12, 2013 at 2:35 pm #

    I had problems with no sound on linux (64bit) because I didn’t have the 32bit sound libraries installed. The game ran fine, the only indication was a line in output.log that said “FMOD failed to get number of drivers … File not found.” To get it working I had to install the following packages:


    If you can’t install 32bit (i386) packages do this:

    sudo dpkg –add-architecture i386
    sudo apt-get update

    Hope this searchbait helps someone.

    • Cùran
      November 13, 2013 at 8:10 am #

      What dude wrote may also apply to other libraries (though the game would most likely refuse to start then). Anyway, if you want to check whether you’re missing libraries, use ldd (objdump might be better if you know how to parse the output) like this:
      ldd /path/to/your/shadowrun-binary
      You can check with apt-file (Debian and derivatives of Debian) which package is required.

      If you fear, you can’t remember that and you understand German, just bookmark

  6. November 13, 2013 at 3:09 am #

    Our dev team has been squashing bugs left and right, and we released a game update yesterday. On Steam, this update is applied automatically and you can see our release notes in the Announcement section of our Steam page. The updated DRM-free version is available on our HBS Account Site. Just login and download the game again. The release notes are also available on Notes and we’re looking to find a way for you to be able subscribe to that page so you can get automatic updates in your inbox.

  7. November 15, 2013 at 9:24 pm #

    There is no known issue that Apple says has been fixed. OS X 10.8.5 beta is being developed along with next version of OS X Mavericks. Four betas of Mavericks has been released till date and the new operating system will be released this fall.

  8. Mike
    November 18, 2013 at 3:18 am #

    Not that huge of a deal of course, but maybe add some penguin icon to the header of ?
    Also text on the site seem to only mention Win/OSX, so could be a bit misleading when this news item rotates out of sight.

    • RobinHBS
      November 18, 2013 at 10:37 am #

      Thanks for mentioning it, Mike. I’ll shoot a message to our artists to see when they can take care of that.