Wow, we’re narrowing in on $800,000 in funding for Shadowrun: Hong Kong!
That is incredible. We would love to create that Mini-Campaign for you if we’re lucky enough to hit $1,000,000. Thanks for all your help in getting the word out. And thanks for being so welcoming to our new Backers! This community is full of really great people.
For today’s peek behind the curtain our Audio Director & Composer, Jon Everist, will talk a bit about his process and hopes for the game. For those of you who don’t know, Jon also did the sound and music for our other Kickstarted game, Golem Arcana.
Have a great week!
Greetings Shadowrunners! I’m happy to be serving as your noble Audio Director, Composer, and Sound Designer for the upcoming full-length campaign set in Hong Kong! It’s been a dream come true, literally–Shadowrun for SNES was my favorite game as kid.
Harebrained Schemes is a collective of some of the most wildly talented people I’ve ever met. I’d also like to take this opportunity to thank everyone for showing your support for my previous contributions to the Dragonfall OST, its been fantastic. My only hope is that I can support the insanely good writing and art with an audio soundscape that will suck you in and keep you running in the shadows.
Hong Kong, wow, what a location! Like many cities in the Shadowrun Universe, it’s a place of extreme contrasts. There’s the mega rich encroaching and crushing the poor, neon corporate buildings a mile high next to 3000 year old temples. There’s magic, there’s tradition, Yin and Yang, Qi, and nightmarish and otherworldly forces. I love that Shadowrun is a mashup of old and new, the timeless and the futuristic, the spiritual and the physical.
My approach to the music for Shadowrun: Hong Kong will mirror this dichotomy. There will be organic, acoustic instrumentation with classic, Chinese elements set against dread-future deep synths and driving electronic rhythms and soundscapes – imagine the expressiveness of a live cello set against the crackling of a gritty sawtooth bass and space in the soundtrack to tune your ears to the environment.
I’ve been involved in the Hong Kong campaign since day one so I’m working hard everyday to weave a cohesive, compelling, and immersive audio narrative into our story arc. My goal is to make the audio a unique character while supporting the story. I’m going to continue showcasing individual characters (like in Glory’s Theme) by creating unique motifs for them and situations they find themselves in. We have some exciting new tech we’re hoping to implement which will also allow us to incorporate adaptive music and sound design that reacts to in-game situations and how you choose to play.
For fans of the music of Shadowrun, expect a whole lot more of what you love. I’d love to hear from you so feel free to drop me a line on twitter @JonEverist or at my website at www.JonEverist.com