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Welcome to the Grid

Just two weeks until Shadowrun: Hong Kong arrives! As we’re wrapping things up here, we wanted to share one more thing real quick – some of the awesome work that our art team has been doing for SR:HK’s revamped Matrix. Check it out below!

matrix02 matrix01matrix03

A special Sculpted System location that you'll encounter during the campaign.

A special Sculpted System location that you’ll encounter during the campaign.

What’s more, our composer Jon Everist has composed all-new Matrix music to go along with the new look. You can take an early listen here:

So that’s how the new Matrix looks and sounds, but how does it play? Well, we’ve revised a lot of Matrix systems and added some really fun new stuff such as Watcher IC and Blocker IC which really ramp up the tension of diving into cyberspace and provide a much greater variety of gameplay than before. We’d love to go into more detail but – every minute we can spend testing and polishing the game right now is vital. We hope to tell you more about Matrix gameplay in the coming weeks, or you can see it for yourself on August 20th!

One other thing – we know everyone’s anxious to get their keys, so we also want to let you know we’re in the process of getting keys and other rewards into your BackerKit accounts. Watch for an update soon announcing that they’re available, and for a general status update on the various Kickstarter rewards.

Note that your keys can’t be delivered to your account unless you’ve answered your survey. You can head to the SR:HK BackerKit page to double-check that you’ve answered your survey, or email them at if you need any help.


P.S. Thank you to all of you amazing Shadowrun fans that came by to say hi at Gen Con last weekend! We had an incredible show, with tons of love for Shadowrun, Golem, Necropolis, and BattleTech.

HBS Returns to Kickstarter with BATTLETECH


TACTICAL ‘MECH COMBAT RETURNS TO THE PC. Harebrained Schemes is pleased to announce their return to Kickstarter this Fall to partner with backers in co-funding the creation of BATTLETECH. Jordan Weisman, the creator of BattleTech and MechWarrior, is back with the first turn-based BattleTech game for PC in over two decades. Steeped in the feudal political intrigue of the BattleTech universe, the game will feature an open-ended Mercenaries-style campaign that blends RPG ‘Mech and MechWarrior management with modern turn-based tactics.

The BATTLETECH Kickstarter comes on the heels of the wildly successful crowdfunding campaign for Shadowrun: Hong Kong, which Harebrained Schemes will deliver as promised on August 20, 2015. Harebrained Schemes is one of the industry’s most dynamic independent game studios. The Seattle-based developer made headlines with its two previous Kickstarter successes: the visionary, digitally-enhanced miniatures boardgame Golem Arcana, and Shadowrun Returns, one of the first videogame Kickstarter projects to exceed one million dollars in funding.

Harebrained Schemes is thrilled to announce BATTLETECH at GenCon – GenCon attendees were among the earliest supporters of the franchise, and many milestones in BattleTech’s history took place at this legendary game convention. BATTLETECH will be coming to Kickstarter this fall, but visitors to Harebrained Schemes’ booth at Gen Con will have the opportunity to become early supporters of the project and receive an exclusive BattleTech collectible. Players can also sign up to join the BATTLETECH mailing list at


Release Date, Anyone?

Hey everyone!
Mitch here, with just enough bandwidth to pull my head out of polishing the game to let you know that Shadowrun: Hong Kong has an official release date! During the Kickstarter, we estimated that we would release the game in August… and that’s why we’re releasing the game in August!

August 20th, 2015 at 10am PST, to be specific. On Steam, GOG and Humble.

Estimating, scheduling and delivering something as complex as SR:HK is tough and I’m extremely proud of the entire team for their focus, dedication, and hard work. I’d like to say a special thank you to our ace Producer, Chris Klimecky and my co-Director, Mike McCain for their work in getting the game to you on time. Mike joined me at the helm a ways back so I could dedicate more time to writing, and his work has been first rate – just like it was onShadowrun: Dragonfall and Shadowrun: Dragonfall – Director’s Cut.

The game’s really coming together and it’s amazing to see the team’s hard work and creative collaboration on-screen. Making games is an incredible challenge but making games with these folks is an absolute pleasure.

We’ll be sending out another update in the next couple of weeks regarding how to get your keys from BackerKit and an update on all the remaining Kickstarter rewards.

In the meantime, here’s a few new screenshots we grabbed for you. Thanks for staying with us since January and we’ll see you August 20th!

— Mitch

Gaichu showing off some of his moves.

Gaichu showing off some of his moves.

Is0bel and her trusty grenade launcher.

Is0bel and her trusty grenade launcher.

Gobbet summons a nearby Shrine Spirit for aid.

Gobbet summons a nearby Shrine Spirit for aid.