Latest News

Dragonfall Trailer, Screenshots & Release Date

We are excited to announce that the first Shadowrun Returns expansion, Shadowrun: Dragonfall, will be released on February 27, 2014 at 10am PST.  Here’s the official trailer and screenshots! (Be sure to fullscreen it in HD for the full effect!)

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For many more screenshots and more product information, visit the official Shadowrun: Dragonfall page: http://harebrained-schemes.com/shadowrun/dragonfall/

The Dragonfall development team pushed incredibly hard to hit our original January release window and our playtests have been a lot of fun! However, a few rough edges still remain, and we’ve decided to extend our polish and bugfixing time to ensure that we deliver a great Shadowrun experience. We know you’re excited to play the game and we’re confident this will allow us to ship the best campaign we can!

Shadowrun: Dragonfall will be FREE to Backers and they will receive the same number of keys they received for Shadowrun Returns. For everyone else, Dragonfallwill launch at $14.99 – in fact, it’s now available for pre-order on Steam at http://store.steampowered.com/app/272030. Please help us spread the word!

In other Shadowrun Returns news…

Shadowrun Returns Beta Version 1.2 is LIVE

We want to make sure you all know that the Beta for Version 1.2 of Shadowrun Returns is now LIVE on Steam. This version includes the new and improved Save Game functionality, including the ability to save in the middle of scenes, and a variety of fixes and improvements to the core game. If you’re interested in looking under the hood at those changes, be sure to read the Release Notes located on the Shadowrun Returns forum here: http://bit.ly/1jYXfrE. And feel free to jump into the Beta to help us test it! Here’s the best place to report any bugs you find. http://bit.ly/LZqteB

The update will be released to the public alongside the Dragonfall expansion, but v1.2 does not require the purchase of Dragonfall to use.

Localization Update

The German translation of Shadowrun Returns is still in process but has been delayed due to some production hiccups. We are working with our localization partner to ensure a high quality translation, and look forward to releasing it in an update that will coincide with the release of Dragonfall. As an added bonus, we are happy to announce we will also release a Russian and Chinese translation at the same time, February 27th, 2014!

As always, thanks for the opportunity to make this happen. We’re excited to get all of our hard work on Dragonfall into your hands next month!

- HBS

Shadowrun Returns Version 1.1.1 Released – Includes French, Spanish and Italian!

Happy Holidays!

As we head toward the release of Shadowrun: Dragonfall at the end of January, we also continue to improve on, add features to, and fix bugs in Shadowrun Returns and the SR Editor.

Since our last update we’ve fixed lots of bugs but the most notable addition in Version 1.1.1 is that French, Italian and Spanish language options are now available. We are (anxiously) awaiting the German and Russian files back from the company doing those translations for us so that we can finish our localization work and make it available to German and Russian speakers.

Version 1.1.1 also contains more of the new Editor features we’ve been using to createShadowrun: Dragonfall so you can use them too. These include a revamped Thermometer to display more detailed scene performance metrics, a Get Count of Alive Actors data function trigger and a new Display Popup with image and caption. There are quite a few more as well.

You can check out a list of the bug fixes, features and additions on the New Releases page of the Shadowrun Returns wiki.

Kudos

The end of the year always brings out “Best of” lists and we’re really thrilled to find ourselves on a few of those lists including:

You can still vote for Shadowrun Returns at two different websites. IncGamers.com has nominated us as Best Crowdfunded Game of 2013 and IGN.com has us up for a BLACK BETA SELECT AWARD as 2013 Best Indie. Voting is ongoing so you can still head over to both those sites to vote. (You’ll be eligible for a $2000 gift card over at theIGN.com site, too. You’ll need to add 0111 to your phone number if you’re in the US.)

SNES Reboot

We want to give a heads up to all the SNES Shadowrun fans out there! JR Riedel and his team are creating a reboot of the SNES Shadowrun game using the Shadowrun Returns Editor. A Joystiq article about this effort just came out today and we can’t wait to play it ourselves!

And Finally… 

It’s been a hell of a year here and none of it would be possible without the continued support of our amazing Kickstarter Backers. THE YEAR OF SHADOWRUN has been fun and exciting and heartwarming and very, very challenging and we deeply appreciative of the opportunity to make Shadowrun Returns for you.

From Jordan, Mitch, and everyone at Harebrained Schemes, we wish you a very happy holiday season!

See you in 2014!

And remember - “Never trust a dead man.”

HBS

DRM-Free Shadowrun Returns Now Available To All!

HBS is happy to announce that as of today, Shadowrun Returns is now available for Windows and Mac on GOG.com!

And please let all your friends know they can purchase the game at the special release price of $11.99 through tomorrow, 12/11/2013. Here’s the link: http://www.gog.com/game/shadowrun_returns

The DRM-free version of the game will continue to be fully supported and you’ll be able to download all game patches, use the Shadowrun Returns editor and experience user-generated content downloaded from third-party sites such as Nexus. If you are a Kickstarter Backer or pre-ordered the game, we are happy to send you a GOG key if you contact us at info@hbs-studios.com.

We are also pleased to let our Linux-loving fans know that they’ll soon be able to access the game through the Humble Store. We’ll let you know about it as soon as possible.

Shadowrun: Dragonfall, the expansion for Shadowrun Returns, will also be available on GOG and the Humble Store when it’s released in January.

Spanish, French and Italian are in Beta!

We’re excited to be so close to releasing the final localized versions of Shadowrun Returns in Spanish, French and Italian but we need your help!

If you speak any of those languages, we’d love it if you’d help us Beta test the translations. This link will take you to directions on how to download the Beta version of the game and share your suggestions for better translations with us.  http://ow.ly/rqiZA

We want to turn this around quickly so we need your feedback by Sunday, December 8.

Thanks for your help!

HBS

Shadowrun: Dragonfall

Hey All!

We’re excited to announce the title of the new Berlin expansion, Shadowrun: Dragonfall. Check out all the details as well as the game’s logo and a cool new illustration to go with it below!

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BERLIN. The Flux-State: a stable anarchy enforced by an ever-shifting coalition of megacorps, political factions, and savvy power players. A place where almost anything goes and the right connections can be the difference between success and starvation. Dangerous jobs abound and there’s no better place to earn a quick payday – provided you live long enough to spend it. For you and your team of battle-scarred runners, it’s just another day in the Free City of Berlin.

But a new threat is rising, one that could mean untold chaos and devastation. The only clue: whispers of the DRAGONFALL, a long-forgotten event from the earliest days of the Awakened world. As you find yourself drawn into a maze of veiled dangers and strange machinations, you will come face-to-face with a grim spectre of the past… and alter the course of Berlin’s future.

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SHADOWRUN: DRAGONFALL FEATURES

  • Experience a New Full-Length Campaign: Return to the “Tech meets Magic” future of Shadowrun as you and your team of runners get drawn into a treacherous conspiracy. Operating out of an offbeat central hub neighborhood, you’ll choose which missions to accept and how you’ll approach them while navigating the dark underbelly of “the Flux”.
  • An Exciting New Locale: Shadowrun: Dragonfall transports runners to the Free City of Berlin, a thrilling Shadowrun setting full of gorgeous new hi-res environments, a diverse new cast of characters, and a new soundtrack by the composer of the original Sega Genesis Shadowrun game, Sam Powell.
  • Command Your Team: Lead a small team of shadowrunners, each with their own outlook and backstory. Each member of your team is designed to play an interesting role during missions and has a unique set of skills, abilities, strengths, and weaknesses.
  • New Weapons, Cyberware, Enemies & More: Try your hand at the long-range sniper rifle, devastating grenade launcher, or stun-inducing taser. Chrome yourself out in the latest cyberware and take on deadly new enemies – including new magical creatures like gargoyles and fire drakes. Dragonfall brings a host of new items, characters, portraits, and improvements to the Shadowrun Returns experience.
  • Save Anywhere: You can save your progress at any time during the game. This functionality will also be added to the original Shadowrun Returns “Dead Man’s Switch” campaign.
  • New Game Editor Features: A wide range of enhancements to the game editor for community content creators – including a scripting system to better control lighting, tracking mission objectives in the main game UI, placing exploding barrels, and allowing players to input keypad passwords and custom text strings in conversations. In addition, content creators will be able to use all of the new Berlin environment art, items and characters in their own stories along with assets from the original Shadowrun Returns campaign.

Shadowrun: Dragonfall will be released January 2014 for Windows, OSX, and Linux and will be free to Backers who will get the same number of Steam keys received for the original game via our Backer website.  (Details about getting the DRM-free version will come in a future update.)

Dragonfall will launch at $14.99 and we’ll also release the Shadowrun Campaign Pack on the same day. The campaign pack contains the original game and the Dragonfall expansion in one package for only $24.99. We think it’s a great way to get new players into Shadowrun.

And finally, here’s a new wallpaper for y’all. We can’t wait to show you more Dragonfallover the next two months!

Talk to you soon,

HBS

Dragonfall Wallpaper 1920x1200 (Click for full-size image)

Dragonfall Wallpaper 1920×1200 (Click for full-size image)

Shadowrun: Dragonfall Wallpaper 16:10 | 1920×1200 | 1680×1050 | 1440×900 | 1280×800

Shadowrun: Dragonfall Wallpaper 16:9 | 1920×1080 | 1600×900 | 1366×768 | 1280×720

Shadowrun: Dragonfall Wallpaper 4:3 | 1600×1200 | 1024×768

 

Patch 1.0.9 is Live

Just a quick note to announce that patch 1.0.9 for iOS is live! This patch contains memory and load time improvements for issues connected to iOS 7 and should greatly reduce mid-scenes crashes as well as crashes in general.

DRM’s End

Hey Everyone!

We just want to send out a quick update to share some good news. Thanks to a new agreement we were able to negotiate with our partners at Microsoft, Harebrained Schemes is pleased to announce that we are now able to release fully DRM-free versions of Shadowrun Returns and future expansions such as Berlin.

The DRM-free versions of SRR and Berlin will continue to be fully supported. You’ll be able to download all game patches, use the Shadowrun Returns editor and experience user-generated content downloaded from third-party sites such as Nexus.

We’re starting work to get Shadowrun Returns available on GOG.com right now – not sure how long that will take but we’ll let you know as soon as we have an answer.

We’re very excited we’re finally able to offer Shadowrun DRM-free to everyone and look forward to making it available!

Take care,  HBS

Linux Time!

We’re pleased to announced that the Linux version of Shadowrun Returns is now available on Steam and in the Download section of your HBS account (which you’ll find here). From this point on, Linux will receive updates at the same time as the Windows and OSX versions of the game. Thanks to all the Linux Beta Testers for their feedback. Much appreciated!

In addition to Linux support, version 1.1 of Shadowrun Returns has moved from Beta to release and the game will automatically update the next time you launch it on Steam. As mentioned in our last update, we also added quite a few new editor features in this release in anticipation of the Berlin campaign. You can find the entire change log here. Our next big code update will feature expanded save game functionality.

In other news, we are doing the final passes on the French, Italian and Spanish versions of the game which will be ready for release in the next few weeks. We anticipate the German and Russian translations to be delivered from our translators in November, and after we do a little in-house testing we will release those as well.

For GMs using the editor to create their own Shadowruns, we’re working on some new tutorial videos for you. We’ll put them up on our YouTube channel in the next couple of weeks.

And while we’re talking about the editor, Jordan and Mitch’s Let’s Play #3: Razor’s Edge by Obsidian_Razor is up on our YouTube channel now. You can grab some popcorn to watch the full version or take a look at the Highlights Reel. We’re very excited about the cool content you’re creating and the boys look forward to playing more of it! And remember, if you subscribe to the channel, you’ll automatically get mail to let you know when a new Let’s Play or tutorial is released.

Onward to Berlin!

HBS

 

Patch 1.1 and Linux now in Beta!

Greetings!

We thought we’d pop our heads up for just a bit and let you guys know about the latest developments for Shadowrun Returns. The big news today is about Patch 1.1, which has two major parts: early access to the code improvements that we are putting in Berlin and the initial release of the Linux version of both the game and editor!

Beta Process

Beta Process: We’re doing things a bit differently than the previous patches we’ve released. We’ve pushed a version up to Steam in a special opt-in “public beta” channel before releasing it to the general public. We will be monitoring this build and the forums closely for any bugs or issues that people may encounter, and if things go smoothly, we expect to promote it to the main release after a week or two.

So if you’re interested in helping the community by reporting bugs, or just need to play with the new toys right away, you’ll want to head over to the Steam forums to learn how to join the Beta and help out. If you’d rather wait for the main release, that’s fine, too!

Just a quick note here: we do not plan on providing DRM free versions of Beta builds during this process. We will of course be putting up final builds in the Backer site when the patch is ready for prime time, but while we work through any last minute issues, Steam will be the only place to get the bleeding-edge (possibly slightly buggy) version of Shadowrun Returns.

Linux

Patch 1.1 will see the Linux port of Shadowrun Returns sit alongside its Mac and PC brethren as a first class citizen at last. We now have a couple of Linux machines in house, and have been busy ironing out the major kinks internally as fast as we could. We know a lot of you have been waiting patiently for this bad boy, and after we give it a bit of time to cool off in the Beta period (again, the Beta is only available through Steam), we’ll be pushing it live with the rest of the 1.1 goodness. From that point forward, it will receive updates on the same schedule as the Windows and OSX versions.

New UGC Goodies

There are also quite a few new features that come along with the 1.1 patch. We highlight a few in this update, but the full change log can be found here.

Physical Adepts: Chi abilities have been changed to provide passive benefits. They can be “activated” as before to get the full benefit. Physical Adepts now should be able to use Roundhouse Kick and Disarm while Killing Hands is active.

Text & Numpad Input in Conversation: Want to setup a keycode-accessible safe? Or password protect a data terminal? Now you can with these versatile new conversation input options. We’re already having fun with this feature in the Berlin campaign and we’re sure you’ll come up with many great uses for it too. http://shadowrun-returns.wikispaces.com/Conversation+Keypad+and+Keyboard+Input

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Light Scripts: We’ve seen a lot of clever tricks people are doing with triggers for lights. In order to make that a lot less painful (and even more powerful), we’ve introduced a small scripting language to control the fading and animation of light colors. That discotheque can now come alive like never before! Check out the wiki page for more info: http://shadowrun-returns.wikispaces.com/Lighting+Scripts

Objectives UI Labels: These are on screen elements that allow you to give players feedback toward intra-scene goals. For example: “Bombs to defuse: 2 of 5”. We figured these might come in handy. Again, check out the wiki for more info: http://shadowrun-returns.wikispaces.com/Adding+Screen+Labels

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Triggers for Items: We’ve added trigger events for when players use items. This actually winds up being super useful for making a lot of creative and reactive levels. We’ve got our own nefarious plots for this particular feature, but we’re curious what you guys can do with it. http://shadowrun-returns.wikispaces.com/Trigger+based+on+Item+Used

Visible Trigger Regions: You can make trigger regions visible in game now (with a color of your choice!). Sometimes it’s easier to “Get to tha’ choppa’!” if you know where the heck to go. Now you can! http://shadowrun-returns.wikispaces.com/Regions

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Other Updates of Note

Shadowrun Returns Let’s Play #3: Jordan and Mitch recently had a blast getting their butts kicked in Silver Angel by Nao. If you missed it, check out the video. Perhaps you can do a better job than they did.

We’re pleased to announce that we have cued up the next Let’s Play which will be will be Razor’s Edge by Obsidian_Razor.  We’ll be  working with him to polish up his mission over the next week or so. Please play through it and send him your feedback. The community has been awesome at supporting SRR Game Masters to make their stories great.

And don’t forget to subscribe to the HBS YouTube Channel if you want to receive notification when a Let’s Play goes live.

Save Game Improvements: We’re happy to report that progress is still being made on the improvements to our saved game system. The code architecture is now in place and we are working through all the extra logic required to save the myriad game states that already exist within the code base. As soon as the feature is complete and fully tested, we’ll release it for Dead Man’s Switch but we don’t want to rush something this complex. We definitely plan to have it fully implemented in time for the Berlin release.

Physical Goods: Most of you have already received your Backer rewards, but there are still a few packages still in transit. The final shipments should head out the door by the end of next week — BUT if you have never provided us with your shipping address, then we don’t know where to send your stuff! Brian in the office here has been drawing up sketches for the fort he plans to build out of leftover Anthology hard-cover books — but we’d much rather mail them out to you! Please contact us at info@hbs-studios.com if you know you have never given us your shipping info.

That’s it for now!

As always, much love from everyone here at HBS!

Tablets Away!!

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Hey, Everyone!

When Jordan created the original world of Shadowrun, he didn’t predict that people would one day interact with that world on touch-screen computers more powerful than the one that took us to the moon. It is extremely gratifying that the enthusiasm for this game setting has stood the test of time and that we are now able to deliver it on mobile devices to a new generation of gamers.

The iOS and Android tablet versions of Shadowrun Returns are NOW available in the Apple and Google Play stores for $9.99. The tablet versions don’t include the editor and will not contain access to community created content but we do plan to bundle the best community content and release it on tablets at some point in the future.

As we’ve said before, we know most paid marketing efforts are kind of useless. Most of us rely on the opinions of people we trust to help us figure out what we want to play next. So please help get the word out that the iOS and Android versions are available by sharing the links below, along with some Shadowrun love.

Apple:

 https://itunes.apple.com/us/app/shadowrun-returns/id667026182?ls=1&mt=8 

Google Play:

https://play.google.com/store/apps/details?id=com.harebrainedschemes.shadowrun 

And here’s the new Facebook cover photo for you.

http://harebrained-schemes.com/shadowrun/backer-images/

Welcome to the Sprawl, Touch-screener!

HBS