Shadowrun Returns Anthology News!

 

Shadowrun Returns Anthology Reward For Kickstarter
Backers In Development

The Shadowrun Returns story has already been ‘kickstarted’ with development of the game and now with the creation of a fiction anthology based in Shadowrun’s cyberpunk reality.  Already one of the most anticipated games for 2013, according to several top gaming websites, Shadowrun Returns is a graphically rich, single-player, turn-based tactical RPG that will release for PC, Mac and Apple and Android tablets.  Shadowrun’s dynamic gaming world is beloved by fans around the world who clamored for its return by participating in a massively successful Kickstarter project that surpassed its goal by raising 5 times its initial funding request.

Harebrained Schemes, led by Shadowrun originator Jordan Weisman, has teamed up with Catalyst Game Labs to create one of their most eagerly anticipated Kickstarter rewards, the Shadowrun Returns Anthology of all-new short stories that tie into the game’s world.

“Fiction has always played a seminal part in developing and expanding the Shadowrun universe,” said Weisman, CEO and Creative Director of Harebrained Schemes, “From short fiction in sourcebooks to full-length novels to epub novellas; nothing works as well to immerse a player into the Sixth World.”

As part of Shadowrun Return’s Kickstarter project, Harebrained Schemes promised a fiction anthology to several tiers of backers.  Catalyst Game Labs is managing the creation of the full-color, hardcover 8.5” x 11” deluxe anthology.  They will work directly with Jordan for Shadowrun Returns ideas, work with the authors to craft their stories, create the layout and oversee the publication.

“We’re exceedingly pleased that Harebrained Schemes chose us to help make this project a reality,” said Randall N. Bills, Managing Developer for Catalyst Game Labs. “Whenever Jordan calls out, you know it’s going to be a brilliant project. Working closely with him and the rest of the Harebrained Schemes crew to publish such a great tome of original Shadowrun fiction will result in a product that’s going to be fantastic from start to finish.”

Some of the extremely talented authors filling this volume’s pages include Jordan Weisman, Michael Stackpole, Tom Dowd, Loren L. Coleman, Jason Hardy, Jennifer Brozek, and Russell Zimmerman. Managing Editor John Helfers, who brings a wealth of both anthology and publishing experience to this project, is working closely with Jordan to ensure his vision of this anthology remains true to both Shadowrun and Shadowrun Returns.

Check out http://harebrained-schemes.com/ to learn more about Shadowrun Returns and go to www.shadowrun.com to join the community!

Catalyst Game Labs

Catalyst Game Labs is dedicated to producing high-quality games and fiction that mesh sophisticated game mechanics with dynamic universes, all presented in a form that allows beginning players and long-time veterans to easily jump into our games, while helping fiction readers enjoy our stories even if they don’t know the games.

Catalyst Game Labs is an imprint of InMediaRes Productions, LLC, which specializes in electronic publishing of professional fiction. This allows Catalyst to participate in a synergy that melds printed gaming material and fiction with all the benefits of electronic interfaces and online communities, creating a whole-package experience for any type of player or reader. Find Catalyst Game Labs online at www.catalystgamelabs.com.

Harebrained Schemes

Harebrained Schemes is a small group of wildly talented people, crammed into a closet, making whatever cool thing inspires them next. The Harebrained team is a combination of seasoned veterans and fresh talent, and is led by serial entrepreneur Jordan Weisman—founder of FASA, Virtual World Entertainment, FASA Interactive, Wizkids, 42 Entertainment, Smith & Tinker, and creator of BattleTech / MechWarrior, Shadowrun, and Crimson Skies. Their first title, Crimson: Steam Pirates, was one of Apple’s Benchmark Games of 2011 and one of Metacritic.com’s Best iPhone Games of 2011. Their next title, Strikefleet Omega, was named one of Google Play’s Best Games of 2012. In April 2012, Harebrained Schemes made headlines when it launched one of the first 7 figure Kickstarter campaigns to fund Shadowrun Returns, which now appears on five “Most Anticipated Games of 2013” lists.

9 Responses to “Shadowrun Returns Anthology News!”

  1. Cùran
    February 22, 2013 at 11:34 am #

    As one of the backers who’ll receive a hardcover version I’m really “on edge” now. But it’d be nicer if we’ve gotten more of a blog post and less of a press release…

    Anyway, is there a chance to correct the shipping address before you dispatch all the goodies?

    • Cùran
      February 22, 2013 at 12:57 pm #

      Thanks to HBS/Robin for their quick (private) response! You guys are awesome! I really can’t wait to get my hands on the game and all the goodies.

  2. david findley
    February 26, 2013 at 4:26 pm #

    Perfect– that’s awesome. Modern games rely too much on graphics and leave little to the imagination. In text-based gameplay, the imagination booms, and makes the game so much better. You’re so right about this.

    They may be generic character figures running around in a redundant environment– but what was really riveting about the gameplay was the story, the characters, and the implicit imaginations that were developed out of them. This is why I prefer your theory of RPG gameplay over, say, Skyrim, (which I didn’t enjoy.) Graphics aren’t just unnecessary– theyve become counterproductive to the genuine RPG experience.

    But, still, you can’t depend on the imagination to overcome the imagery in the game, (that is, work against it.) If I have to deal with crappy cartoonery figures in the dialogue windows, that just sucks. Bottom-line is, the imagery works as *conducive* to the imagination, it is not something that you can count on to be overcome by the imagination.

    Generic gameplay figures with unique window portraits is a simple, time-tested formula for awesomeness. –Do they really need to resemble eachother, graphically?

  3. david findley
    February 26, 2013 at 5:16 pm #

    =p

    the trend in modern gameplay has been towards action-oriented, graphics-based gameplay. the consequence is a sacrifice for variations in gameplay and character development.

    what we want are characters we can mold to be unique to our vision. really it doesn’t matter -so much- what they look like on the screen.

    Also the open-endedness of ‘sandbox’ play is so much better than more linear story-line oriented adventure. a main story-line is important, but ideally only as a back-drop to a new universe.

    if you guys profit enough to manage early development of a sequel, then I hope you continue to follow the emphases you seem to value, and maybe hire more writers than graphic-design artists. Maybe there is potential to develop a specific breed of RPG in contrast to what the ‘big boys’ are developing– a return to what was most important.

    and, remember, it’s not even the shadowrun theme that is the most important. it’s the richness and variation in character development and open-ended adventure.

    The point is, if you guys can make game development a career, then maybe you can apply these same principles of gameplay to a different theme, (ie a sequel need not be another shadowrun. …it could be *like* shadowrun, but cooler… maybe dropping the magic and fantasy but keeping the futuristic cyberpunk dystopia theme…

    because you know what, now that I think about it… I like shadowrun *despite* its fantasy element. guns and computers and cyberware and major corporations and general dystopic social dynamics and rogue and private and corporate and government mercenary groups.. that’s what’s really cool.. not so much the orcs and trolls and shamans and fireballs. really.

    maybe you can trade the fantasy for nano-tech =p did you ever read ‘diamond age’ by neal stephenson?

    oh.. oh.. and heavy emphasis on eugenics would be a really cool theme or aspect to incorporate into a story… futuristic visions of science in general… computer science, biology, physics… pharmacology… maybe you can incorporate implicit schools of philosophy between different entities…

    these kinds of ideas could replace the fantasy aspect.

  4. david findley
    February 26, 2013 at 5:25 pm #

    oh my gosh…

    think a cross between shadowrun and ghost in the shell O_O

    post-nuclear war, designer biological and nano-tech plagues, genocide, political controversy, turmoil, corruption, manipulation … random brilliant maniacs… martial law… rogue scientists… rising philosophers… brilliant sociologists…

    =p oh how exciting

  5. Chad
    March 9, 2013 at 9:13 pm #

    It’s a tiny bit of coverage but I wrote a little editorial about Shadowrun as it pertains to me over the years (since the early pen and paper days) and posted it on Gamespot. http://www.gamespot.com/users/GunnyHath/show_blog_entry.php?topic_id=m-100-26016887

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