Shadowrun Returns Blog

Launch Day!

Wow, Launch Day is finally here!

Thanks for sticking with us throughout the development of Shadowrun: Hong Kong. We’ve enjoyed giving you these “peeks behind the curtain” and sharing the adventure with you.

We know we say it a lot but thank you again for your generous financial and moral support. (And the bagels! Where would we be without the bagels?)

This game is the result of a true collaboration between artists, designers, programmers, writers, testers, and producers who put the game and their audience above all else. A lot of blood, sweat, tears (along with long, long hours) went into making Shadowrun: Hong Kong and knowing you were out there, excitedly waiting to play the game we were working so hard to deliver, really helped to motivate us.

And so, without further ado, you’ll find everything you need to know to get the game and your rewards below. We appreciate the opportunity to make games for you and hope you enjoy your trip to Hong Kong.

-HBS

Welcome to the Grid

Just two weeks until Shadowrun: Hong Kong arrives! As we’re wrapping things up here, we wanted to share one more thing real quick – some of the awesome work that our art team has been doing for SR:HK’s revamped Matrix. Check it out below!

matrix02 matrix01matrix03

A special Sculpted System location that you'll encounter during the campaign.

A special Sculpted System location that you’ll encounter during the campaign.

What’s more, our composer Jon Everist has composed all-new Matrix music to go along with the new look. You can take an early listen here:

So that’s how the new Matrix looks and sounds, but how does it play? Well, we’ve revised a lot of Matrix systems and added some really fun new stuff such as Watcher IC and Blocker IC which really ramp up the tension of diving into cyberspace and provide a much greater variety of gameplay than before. We’d love to go into more detail but – every minute we can spend testing and polishing the game right now is vital. We hope to tell you more about Matrix gameplay in the coming weeks, or you can see it for yourself on August 20th!

One other thing – we know everyone’s anxious to get their keys, so we also want to let you know we’re in the process of getting keys and other rewards into your BackerKit accounts. Watch for an update soon announcing that they’re available, and for a general status update on the various Kickstarter rewards.

Note that your keys can’t be delivered to your account unless you’ve answered your survey. You can head to the SR:HK BackerKit page to double-check that you’ve answered your survey, or email them at support@backerkit.com if you need any help.

– HBS

P.S. Thank you to all of you amazing Shadowrun fans that came by to say hi at Gen Con last weekend! We had an incredible show, with tons of love for Shadowrun, Golem, Necropolis, and BattleTech.

Release Date, Anyone?

Hey everyone!
Mitch here, with just enough bandwidth to pull my head out of polishing the game to let you know that Shadowrun: Hong Kong has an official release date! During the Kickstarter, we estimated that we would release the game in August… and that’s why we’re releasing the game in August!

August 20th, 2015 at 10am PST, to be specific. On Steam, GOG and Humble.

Estimating, scheduling and delivering something as complex as SR:HK is tough and I’m extremely proud of the entire team for their focus, dedication, and hard work. I’d like to say a special thank you to our ace Producer, Chris Klimecky and my co-Director, Mike McCain for their work in getting the game to you on time. Mike joined me at the helm a ways back so I could dedicate more time to writing, and his work has been first rate – just like it was onShadowrun: Dragonfall and Shadowrun: Dragonfall – Director’s Cut.

The game’s really coming together and it’s amazing to see the team’s hard work and creative collaboration on-screen. Making games is an incredible challenge but making games with these folks is an absolute pleasure.

We’ll be sending out another update in the next couple of weeks regarding how to get your keys from BackerKit and an update on all the remaining Kickstarter rewards.

In the meantime, here’s a few new screenshots we grabbed for you. Thanks for staying with us since January and we’ll see you August 20th!

— Mitch

Gaichu showing off some of his moves.

Gaichu showing off some of his moves.

Is0bel and her trusty grenade launcher.

Is0bel and her trusty grenade launcher.

Gobbet summons a nearby Shrine Spirit for aid.

Gobbet summons a nearby Shrine Spirit for aid.