Shadowrun Returns Blog

A peek behind the curtain at character animation… and shouts out to some chummers!

Hey hey! Mitch here.
The team is tearing it up on Shadowrun: Hong Kong! Lot’s of great stuff getting into the game in all departments and we have strong momentum. Just what you love to see in game development.

In the last update, I mentioned that our new animator, Jakob, was upgrading some old animations in order to get his feet wet before busting out new stuff. Today, he’s gonna share some of that new stuff!


Hello! My name is Jakob and I’m the new animator on the Shadowrun team. I’m extremely excited to be working on Shadowrun and, hopefully, you’ll see that passion spill over into the game. I’ll be creating an extra level of immersion through animation with small things like ambient animations for NPCs in the background as well as designing new animations for the super awesome skills that have been added to Shadowrun: Hong Kong. One thing I really want to tell you about, though, is my favorite character you’ll be running with in Hong Kong - Gaichu!

Gaichu is a samurai and one of the ways we can show this is through his movements. To help catch the nuances of his traditional samurai technique, I looked at a lot of older samurai films such as The Seven Samurai. However, Gaichu’s also a ghoul and, typically, ghouls are deteriorating and don’t have complete control over their muscles. This leads to the very unique way Gaichu moves about the world, how he swings his katana and how he deals with his opponents.

This is why Gaichu is getting a whole suite of animations where you’ll be able to see the fusion between his ghoul deterioration and his samurai training. Everything he does is his own, and no one else has the same exact animation due to his unique situation. This, in turn, makes him standout an incredible amount compared to other people you’ve met in our previous Shadowrun games.


What’s a samurai without a little stabby stabby?

As you can see, Gaichu can utilize either side of his ghoul-samurai duality. He has an assortment of ghoul based attacks, as well as a number of new samurai-katana based attacks.


What's a ghoul without a little rippy rippy?

What’s a ghoul without a little rippy rippy?

And then there's this...

And then there’s this…

But that’s not all!

Gaichu is just one of the many characters who will get unique animations. Not all characters get full new suites of animation like Gaichu, but, oh boy, there’s a lot of new stuff coming. Almost all of the existing animations are getting pushed farther to be more appealing, and all of the unique skills your team members and you acquire will have their own animation sets. The goal is to make you and every other character you come across somewhat varied in some form or fashion. I want to try and capture the diverse universe that is Shadowrun, and a great way to do that, is body language.

Overall, I’m so excited to be working on a game that everyone on the team and all of the fans are so passionate about! It’s great to be surrounded by people constantly pushing to bigger and better heights, and to have such a dedicated community at our back.

That’s all from me!




Miss our Kickstarter campaign but still want to get in on the action? Click here to see a limited group of reward levels you can still get in on until March 13th!


Some Valentine’s Day love to start our Final Weekend! This update’s chock full o’ stuff!

Wow. Here we are, heading into the final weekend of our Shadowrun: Hong Kong Kickstarter campaign. Can you believe it?


Share Me! Share me like the wind, Bullseye!

It feels like only yesterday that our first teaser image started making the rounds… but that was aaall the way back in 2014! Time really does fly when you’re having fun, doesn’t it?

Even though today is Friday the 13th, tomorrow’s Valentine’s Day so we thought we’d make this a Valentine’s-themed update. It’s about life, it’s about love, and it’s about the bleak dystopian Awakened Cyberpunk future we’re making together.      Awwww. [sniff]

And since we can’t hand you a box of chocolates, we thought we’d give you a taste of our first exploration into the look & feel of the Matrix. For those who like our little peeks behind the curtain, when we start a process like this, we work very loosely like in the images below.

Workin' Loose

Workin’ Loose

Eventually, we tighten things up and create a piece like the one below. This color image is one of those “sculpted systems” in the Matrix. Like our original “Night Market” concept, it’s meant an inspiration piece for the team (that’s another way of saying that we’re not changing the isometric gameplay view).

Looks like we found the back door.

Looks like we found the back door.

As we noted in a previous update, sculpted systems are distinct digital representations of their owners (usually megacorps) within the Matrix. Rather than accept the standard look of the digital world (which is getting its own facelift, btw), these corps spend a bunch of nuyen to customize their domain. Now sculpted systems may look flashy but they aren’t just for show. As one Backer so eloquently put it, “…they’re basically a ‘You came to the wrong neighborhood’sign for deckers!”

We look forward to exploring more of the Matrix as we move deeper into production. Thanks again for the opportunity to work on it, y’all. We’re having fun.

Changing topics, nothing says, “I love you” like a Shadowrun themed Valentine’s Day card, eh chummer? We thought it was hilarious when we saw folks posting them on our comments page – especially because Cassidy was already in the process of making some of her own!

Share them with someone YOU love!














And finally, as we bathe in the warm glow of our Valentine’s Day Shadowrun lovin’, we leave you with a bunch of images to help you get the word out about the campaign. ‘Cuz nothing says love like social media, right?


SRHK Backer FB

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