Shadowrun Returns Blog


We’ve been busy little bunnies here at the studio and we thought that this was a great time to tell you about all things Harebrained.

There’s a lot…


Shadowrun: Hong Kong – Extended Edition on Sale Now for 50% Off on Steam and GOG!


After our wildly successful Kickstarter just over a year ago, we released Shadowrun: Hong Kong to incredibly positive reviews. Today, we’re excited to release the Shadowrun: Hong KongExtended Edition as a FREE upgrade to all existing owners of Shadowrun: Hong Kong. This Extended Edition is the definitive version of the game, and we think it’s pretty sweet.

Shadowrun: Hong KongExtended Edition adds our final Kickstarter funding goal to the game – an all-new, 6+ hour Shadows of Hong Kong Bonus Campaign. We’ve also included 100+ minutes of Developers Audio Commentary where you’ll hear more about character motivations, the different choices you had in the game, and perhaps even some Easter Eggs you may have missed. It was really fun to record. Here’s a quick taste of the audio commentary.

Again, everyone who Kickstarted Shadowrun: Hong Kong, or already purchased the game will receive the the Shadows of Hong Kong bonus campaign for free. But, the Extended Edition is on sale at 50% off for a limited time on Steam and GOG so now is a great time to pick it up!

And if you know anyone that hasn’t played any of our Shadowrun titles yet (seriously?), the Shadowrun Triple Pack is ALSO 50% off on Steam for a limited time.


Necropolis Now Available for Pre-Sale On Steam

Includes Original Soundtrack by Shadowrun Composer Jon Everist


NECROPOLIS is an quite a departure from the story-based cRPGs we created for the Shadowrun Universe. It’s a third-person dungeon delve filled with intense action, off-kilter humor, diabolical traps. Necropolis is also a roguelike — a “procedural death labyrinth” — filled with an ever-changing assortment of bizarre rooms, cool weapons, tasty treasure, and nasty monsters designed to slaughter you. Then you can start all over again to see how much further you get.

You play as a nameless adventurer attempting to escape a living, magical dungeon that reconstructs itself each time you play and offers only one way out – down. Craft, explore, equip and advance to stay ahead of the curve as you travel deeper and face greater threats. Find the exit, or die trying.*

We’re really excited to be so close to launch day on Steam. HBS demoed the game at PAX East and PAX Prime last year and the response to the minimalist art style and gameplay was pretty amazing. AND – we just announced that the game will feature Death with Friends – co-op network multiplayer where up to 4 players can and cover each other’s backs as the dungeon tries to eat them, (and anything else it can get its maw on) alive.

The game releases on March 17 but if you pre-order Necropolis on Steam now, you’ll also get the original soundtrack by award-winning Shadowrun composer Jon Everist for free!

*SPOILER: You’ll probably die trying.


BATTLETECH Development Moves Full Steam Ahead


With the scope of the BATTLETECH game now clearly established, the team has been able to really hone in on the core of what we’re making, and to start planning out the experience as a whole. This includes laying out the initial design foundation and creating a strong architectural framework for our codebase.

We’ve also been making good progress on our story for the game which will be set in a small region of the Periphery on the Rimward side of the Inner Sphere. And, finally,  our concept art team has switched gears from concept illustrations to actually prototyping the 3D portrait creation system, an Emblem Creator for your Mercenary outfit, and a flexible framework for the cosmetic customization of your ‘Mechs. You can read more details about all of these developments in our End of Year Dev Update.

While the development team is hard at work, our community team has been working on setting up the Comstar: the Global Battletech Community Forum to give both new and old Battletech fans a place to talk about all things Battletech. Mitch is in our Ask the Dev sub-forum all the time answering questions and it’s been great seeing a community forming there. We encourage you to head over to check it out.

For those of you that participated in the BATTLETECH Kickstarter, you’ll remember that Backers earned a Battletech “Beardstream” where our illustrious BATTLETECH leaders (Jordan, Mike and Mitch) will go head-to-head playing a Battletech tabletop game with Randall Bills, Loren Coleman and Brent Evans from Catalyst Game Labs. The losing team will lose their beards – Six Beards Enter Will Enter But Only Three Beards Will Leave!  We’ll have more details soon.


Keeping In Touch

Over the last few months, we’ve been thinking a lot about how to stay in touch with you, hence this first Harebrained Report. We also had a really had a great time doing our livestreamed Q&A sessions on Twitch during the BATTLETECH Kickstarter and our first Periscope livestream a few weeks ago. That was a blast.

You can expect to see more of that kind of thing coming up soon and we hope you’ll tune in! You never know what’ll happen when Harebrained goes live…

That’s all for now. Take care!

Launch Day!

Wow, Launch Day is finally here!

Thanks for sticking with us throughout the development of Shadowrun: Hong Kong. We’ve enjoyed giving you these “peeks behind the curtain” and sharing the adventure with you.

We know we say it a lot but thank you again for your generous financial and moral support. (And the bagels! Where would we be without the bagels?)

This game is the result of a true collaboration between artists, designers, programmers, writers, testers, and producers who put the game and their audience above all else. A lot of blood, sweat, tears (along with long, long hours) went into making Shadowrun: Hong Kong and knowing you were out there, excitedly waiting to play the game we were working so hard to deliver, really helped to motivate us.

And so, without further ado, you’ll find everything you need to know to get the game and your rewards below. We appreciate the opportunity to make games for you and hope you enjoy your trip to Hong Kong.


Welcome to the Grid

Just two weeks until Shadowrun: Hong Kong arrives! As we’re wrapping things up here, we wanted to share one more thing real quick – some of the awesome work that our art team has been doing for SR:HK’s revamped Matrix. Check it out below!

matrix02 matrix01matrix03

A special Sculpted System location that you'll encounter during the campaign.

A special Sculpted System location that you’ll encounter during the campaign.

What’s more, our composer Jon Everist has composed all-new Matrix music to go along with the new look. You can take an early listen here:

So that’s how the new Matrix looks and sounds, but how does it play? Well, we’ve revised a lot of Matrix systems and added some really fun new stuff such as Watcher IC and Blocker IC which really ramp up the tension of diving into cyberspace and provide a much greater variety of gameplay than before. We’d love to go into more detail but – every minute we can spend testing and polishing the game right now is vital. We hope to tell you more about Matrix gameplay in the coming weeks, or you can see it for yourself on August 20th!

One other thing – we know everyone’s anxious to get their keys, so we also want to let you know we’re in the process of getting keys and other rewards into your BackerKit accounts. Watch for an update soon announcing that they’re available, and for a general status update on the various Kickstarter rewards.

Note that your keys can’t be delivered to your account unless you’ve answered your survey. You can head to the SR:HK BackerKit page to double-check that you’ve answered your survey, or email them at if you need any help.


P.S. Thank you to all of you amazing Shadowrun fans that came by to say hi at Gen Con last weekend! We had an incredible show, with tons of love for Shadowrun, Golem, Necropolis, and BattleTech.