Shadowrun Returns Blog

Welcome to the Grid

Just two weeks until Shadowrun: Hong Kong arrives! As we’re wrapping things up here, we wanted to share one more thing real quick – some of the awesome work that our art team has been doing for SR:HK’s revamped Matrix. Check it out below!

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A special Sculpted System location that you'll encounter during the campaign.

A special Sculpted System location that you’ll encounter during the campaign.

What’s more, our composer Jon Everist has composed all-new Matrix music to go along with the new look. You can take an early listen here:

So that’s how the new Matrix looks and sounds, but how does it play? Well, we’ve revised a lot of Matrix systems and added some really fun new stuff such as Watcher IC and Blocker IC which really ramp up the tension of diving into cyberspace and provide a much greater variety of gameplay than before. We’d love to go into more detail but - every minute we can spend testing and polishing the game right now is vital. We hope to tell you more about Matrix gameplay in the coming weeks, or you can see it for yourself on August 20th!

One other thing – we know everyone’s anxious to get their keys, so we also want to let you know we’re in the process of getting keys and other rewards into your BackerKit accounts. Watch for an update soon announcing that they’re available, and for a general status update on the various Kickstarter rewards.

Note that your keys can’t be delivered to your account unless you’ve answered your survey. You can head to the SR:HK BackerKit page to double-check that you’ve answered your survey, or email them at support@backerkit.com if you need any help.

- HBS

P.S. Thank you to all of you amazing Shadowrun fans that came by to say hi at Gen Con last weekend! We had an incredible show, with tons of love for Shadowrun, Golem, Necropolis, and BattleTech.

Release Date, Anyone?

Hey everyone!
Mitch here, with just enough bandwidth to pull my head out of polishing the game to let you know that Shadowrun: Hong Kong has an official release date! During the Kickstarter, we estimated that we would release the game in August… and that’s why we’re releasing the game in August!

August 20th, 2015 at 10am PST, to be specific. On Steam, GOG and Humble.

Estimating, scheduling and delivering something as complex as SR:HK is tough and I’m extremely proud of the entire team for their focus, dedication, and hard work. I’d like to say a special thank you to our ace Producer, Chris Klimecky and my co-Director, Mike McCain for their work in getting the game to you on time. Mike joined me at the helm a ways back so I could dedicate more time to writing, and his work has been first rate – just like it was onShadowrun: Dragonfall and Shadowrun: Dragonfall – Director’s Cut.

The game’s really coming together and it’s amazing to see the team’s hard work and creative collaboration on-screen. Making games is an incredible challenge but making games with these folks is an absolute pleasure.

We’ll be sending out another update in the next couple of weeks regarding how to get your keys from BackerKit and an update on all the remaining Kickstarter rewards.

In the meantime, here’s a few new screenshots we grabbed for you. Thanks for staying with us since January and we’ll see you August 20th!

– Mitch

Gaichu showing off some of his moves.

Gaichu showing off some of his moves.

Is0bel and her trusty grenade launcher.

Is0bel and her trusty grenade launcher.

Gobbet summons a nearby Shrine Spirit for aid.

Gobbet summons a nearby Shrine Spirit for aid.

Full Steam Ahead!

Hey Chummers – Producer Chris here!  Just taking a second to poke my head up from the depths of development to give you a quick check-in regarding where development of Shadowrun: Hong Kong stands.

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Chris with a delicious frozen treat courtesy of the Bagel Fund!

Our pace has been accelerating steadily over the past few months to get us to the current breakneck speed that will carry us to the July 4th weekend. When we get there, we’ll celebrate our Content Complete milestone and the team will take a deep breath for the first time since it started getting “Toasty in Seattle” (we’re not used to 80′s in May, and the A/C was not up to the task – though recently improved!).

Content Complete doesn’t mean we won’t still be polishing the game after the 4th – it means we’re not adding anything new to the experience after that. This is extremely important to the QA process. If basic functionality and structural pieces are continually shifting, it’s very difficult to get a stable, shippable game quickly. But, if we’re just swapping out a placeholder wall tile for a final wall tile or a sketch portrait for a final portrait, it may not be risk-free (from your friendly neighborhood producer’s POV), but it’s certainly less prone to create new bugs from a gameplay standpoint.

Speaking of bugs and QA, that process is up to full speed as well. Our bug lists are growing (as expected) while the rest of the new content goes in. And holy shrine spirits, is it ever going in! Missions are moving forward in leaps and bounds every day across the board, from gameplay and story to art and audio.

The new Matrix is finally being distributed in all its glory across every mission after months of hard work from multiple team members thanks to your generous Kickstarter backed funding goal. This is really exciting to see and we can’t wait for you to experience it!

Also in the “Completely New to Shadowrun Thanks to Kickstarter Backers” category that’s rocking our cybersocks: animatics. If you got a chance to see the pre-launch trailer, you got a taste of what these are going to be like. As you know, we’re big on storytelling, and while you don’t have to worry that you’ll be sitting through a bunch of movies instead of partaking of our writing team’s talents, a little cinematic touch not only adds some great drama, but also some new perspectives on the world of Shadowrun. We hope you’ll agree that the storytelling enhancement is powerful. Here are a few storyboard images:

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These are just a few of a huge list of new items, both big and small, that will be coming together and wrapping up over the next few months to give you a fun-filled and memorable ride through the shadows of Hong Kong, 2056.

See you there,

Chris

P.S. We’ll be heads-down working on the game here for the next month or so, but expect more updates from us in July as we get closer to launch (along with an announcement of our exact launch date!)

P.S.S. In case you haven’t heard, Steam’s Monster Summer Sale started today! Shadowrun Returns and Dragonfall -DC are available for only $2.99 and $4.49 and the Shadowrun: Hong Kong Deluxe Edition continues to be offered for pre-sale for the price of the base game, only $19.99. (The Deluxe Edition will be $29.99 at launch). Help us spread the word! Thanks!