Our biggest Shadowrun game to date. Now a STANDALONE title.
Mitch here, with just enough bandwidth to pull my head out of polishing the game to let you know that Shadowrun: Hong Kong has an official release date! During the Kickstarter, we estimated that we would release the game in August… and that’s why we’re releasing the game in August!
Estimating, scheduling and delivering something as complex as SR:HK is tough and I’m extremely proud of the entire team for their focus, dedication, and hard work. I’d like to say a special thank you to our ace Producer, Chris Klimecky and my co-Director, Mike McCain for their work in getting the game to you on time. Mike joined me at the helm a ways back so I could dedicate more time to writing, and his work has been first rate – just like it was onShadowrun: Dragonfall and Shadowrun: Dragonfall – Director’s Cut.
The game’s really coming together and it’s amazing to see the team’s hard work and creative collaboration on-screen. Making games is an incredible challenge but making games with these folks is an absolute pleasure.
We’ll be sending out another update in the next couple of weeks regarding how to get your keys from BackerKit and an update on all the remaining Kickstarter rewards.
In the meantime, here’s a few new screenshots we grabbed for you. Thanks for staying with us since January and we’ll see you August 20th!
Hey Chummers – Producer Chris here! Just taking a second to poke my head up from the depths of development to give you a quick check-in regarding where development of Shadowrun: Hong Kong stands.
Our pace has been accelerating steadily over the past few months to get us to the current breakneck speed that will carry us to the July 4th weekend. When we get there, we’ll celebrate our Content Complete milestone and the team will take a deep breath for the first time since it started getting “Toasty in Seattle” (we’re not used to 80′s in May, and the A/C was not up to the task – though recently improved!).
Content Complete doesn’t mean we won’t still be polishing the game after the 4th – it means we’re not adding anything new to the experience after that. This is extremely important to the QA process. If basic functionality and structural pieces are continually shifting, it’s very difficult to get a stable, shippable game quickly. But, if we’re just swapping out a placeholder wall tile for a final wall tile or a sketch portrait for a final portrait, it may not be risk-free (from your friendly neighborhood producer’s POV), but it’s certainly less prone to create new bugs from a gameplay standpoint.
Speaking of bugs and QA, that process is up to full speed as well. Our bug lists are growing (as expected) while the rest of the new content goes in. And holy shrine spirits, is it ever going in! Missions are moving forward in leaps and bounds every day across the board, from gameplay and story to art and audio.
The new Matrix is finally being distributed in all its glory across every mission after months of hard work from multiple team members thanks to your generous Kickstarter backed funding goal. This is really exciting to see and we can’t wait for you to experience it!
Also in the “Completely New to Shadowrun Thanks to Kickstarter Backers” category that’s rocking our cybersocks: animatics. If you got a chance to see the pre-launch trailer, you got a taste of what these are going to be like. As you know, we’re big on storytelling, and while you don’t have to worry that you’ll be sitting through a bunch of movies instead of partaking of our writing team’s talents, a little cinematic touch not only adds some great drama, but also some new perspectives on the world of Shadowrun. We hope you’ll agree that the storytelling enhancement is powerful. Here are a few storyboard images:
These are just a few of a huge list of new items, both big and small, that will be coming together and wrapping up over the next few months to give you a fun-filled and memorable ride through the shadows of Hong Kong, 2056.
See you there,
P.S. We’ll be heads-down working on the game here for the next month or so, but expect more updates from us in July as we get closer to launch (along with an announcement of our exact launch date!)
P.S.S. In case you haven’t heard, Steam’s Monster Summer Sale started today! Shadowrun Returns and Dragonfall -DC are available for only $2.99 and $4.49 and the Shadowrun: Hong Kong Deluxe Edition continues to be offered for pre-sale for the price of the base game, only $19.99. (The Deluxe Edition will be $29.99 at launch). Help us spread the word! Thanks!
Mitch here. Is it mid-May already? Time flies when you’re making games. I just pulled my nose out of the project long enough to give you a quick update on our progress.
Shadowrun: Hong Kong is on track for an important milestone at the end of this month: Feature Complete! That’s when the code for all our new features is working in the game. There will still be a little placeholder art remaining for some of the new interfaces we’ve added, but the underlying code works like it’s supposed to and everything will be in the hands of the artists and the designers after that. For the engineers, it’s all bug fixes, tweaks, and polish for the rest of the project!
On a different front, we’re pretty excited because as of today, Shadowrun: Hong Kong has its very own Steam page, complete with our first set of screenshots and a teaser trailer!
Take a look:
When you go to the new Steam page, you’ll see that the Deluxe Version of Shadowrun: Hong Kong is now available for pre-order at $19.99. (It’ll go for $29.99 once the game launches). The Deluxe Version comes with the original soundtrack and The Art of Shadowrun: Hong Kong PDF. Tell your friends who missed out on our Kickstarter campaign!
And, for our 3-year anniversary, we’re also offering Shadowrun Returns and Shadowrun: Dragonfall – Director’s Cut at blowout prices – $2.99 and $4.50!!! This is a great weekend for new people to see what all the fuss has been about.
We’d really appreciate it if you’d help us spread the word. Here’s a supercool banner to pop into your favorite social media feed.
Have a great holiday weekend, y’all!!!