A digitally-enhanced miniatures board game from the creator of BattleTech, Shadowrun, Mage Knight and HeroClix – coming soon to Kickstarter. Learn more at golemarcana.com!
We’re excited to be so close to releasing the final localized versions of Shadowrun Returns in Spanish, French and Italian but we need your help!
If you speak any of those languages, we’d love it if you’d help us Beta test the translations. This link will take you to directions on how to download the Beta version of the game and share your suggestions for better translations with us. http://ow.ly/rqiZA
We want to turn this around quickly so we need your feedback by Sunday, December 8.
Thanks for your help!
We’re excited to announce the title of the new Berlin expansion, Shadowrun: Dragonfall. Check out all the details as well as the game’s logo and a cool new illustration to go with it below!
BERLIN. The Flux-State: a stable anarchy enforced by an ever-shifting coalition of megacorps, political factions, and savvy power players. A place where almost anything goes and the right connections can be the difference between success and starvation. Dangerous jobs abound and there’s no better place to earn a quick payday – provided you live long enough to spend it. For you and your team of battle-scarred runners, it’s just another day in the Free City of Berlin.
But a new threat is rising, one that could mean untold chaos and devastation. The only clue: whispers of the DRAGONFALL, a long-forgotten event from the earliest days of the Awakened world. As you find yourself drawn into a maze of veiled dangers and strange machinations, you will come face-to-face with a grim spectre of the past… and alter the course of Berlin’s future.
SHADOWRUN: DRAGONFALL FEATURES
- Experience a New Full-Length Campaign: Return to the “Tech meets Magic” future of Shadowrun as you and your team of runners get drawn into a treacherous conspiracy. Operating out of an offbeat central hub neighborhood, you’ll choose which missions to accept and how you’ll approach them while navigating the dark underbelly of “the Flux”.
- An Exciting New Locale: Shadowrun: Dragonfall transports runners to the Free City of Berlin, a thrilling Shadowrun setting full of gorgeous new hi-res environments, a diverse new cast of characters, and a new soundtrack by the composer of the original Sega Genesis Shadowrun game, Sam Powell.
- Command Your Team: Lead a small team of shadowrunners, each with their own outlook and backstory. Each member of your team is designed to play an interesting role during missions and has a unique set of skills, abilities, strengths, and weaknesses.
- New Weapons, Cyberware, Enemies & More: Try your hand at the long-range sniper rifle, devastating grenade launcher, or stun-inducing taser. Chrome yourself out in the latest cyberware and take on deadly new enemies – including new magical creatures like gargoyles and fire drakes. Dragonfall brings a host of new items, characters, portraits, and improvements to the Shadowrun Returns experience.
- Save Anywhere: You can save your progress at any time during the game. This functionality will also be added to the original Shadowrun Returns “Dead Man’s Switch” campaign.
- New Game Editor Features: A wide range of enhancements to the game editor for community content creators – including a scripting system to better control lighting, tracking mission objectives in the main game UI, placing exploding barrels, and allowing players to input keypad passwords and custom text strings in conversations. In addition, content creators will be able to use all of the new Berlin environment art, items and characters in their own stories along with assets from the original Shadowrun Returns campaign.
Shadowrun: Dragonfall will be released January 2014 for Windows, OSX, and Linux and will be free to Backers who will get the same number of Steam keys received for the original game via our Backer website. (Details about getting the DRM-free version will come in a future update.)
Dragonfall will launch at $14.99 and we’ll also release the Shadowrun Campaign Pack on the same day. The campaign pack contains the original game and the Dragonfall expansion in one package for only $24.99. We think it’s a great way to get new players into Shadowrun.
And finally, here’s a new wallpaper for y’all. We can’t wait to show you more Dragonfallover the next two months!
Talk to you soon,
Just a quick note to announce that patch 1.0.9 for iOS is live! This patch contains memory and load time improvements for issues connected to iOS 7 and should greatly reduce mid-scenes crashes as well as crashes in general.
We just want to send out a quick update to share some good news. Thanks to a new agreement we were able to negotiate with our partners at Microsoft, Harebrained Schemes is pleased to announce that we are now able to release fully DRM-free versions of Shadowrun Returns and future expansions such as Berlin.
The DRM-free versions of SRR and Berlin will continue to be fully supported. You’ll be able to download all game patches, use the Shadowrun Returns editor and experience user-generated content downloaded from third-party sites such as Nexus.
We’re starting work to get Shadowrun Returns available on GOG.com right now – not sure how long that will take but we’ll let you know as soon as we have an answer.
We’re very excited we’re finally able to offer Shadowrun DRM-free to everyone and look forward to making it available!
Take care, HBS
We’re pleased to announced that the Linux version of Shadowrun Returns is now available on Steam and in the Download section of your HBS account (which you’ll find here). From this point on, Linux will receive updates at the same time as the Windows and OSX versions of the game. Thanks to all the Linux Beta Testers for their feedback. Much appreciated!
In addition to Linux support, version 1.1 of Shadowrun Returns has moved from Beta to release and the game will automatically update the next time you launch it on Steam. As mentioned in our last update, we also added quite a few new editor features in this release in anticipation of the Berlin campaign. You can find the entire change log here. Our next big code update will feature expanded save game functionality.
In other news, we are doing the final passes on the French, Italian and Spanish versions of the game which will be ready for release in the next few weeks. We anticipate the German and Russian translations to be delivered from our translators in November, and after we do a little in-house testing we will release those as well.
For GMs using the editor to create their own Shadowruns, we’re working on some new tutorial videos for you. We’ll put them up on our YouTube channel in the next couple of weeks.
And while we’re talking about the editor, Jordan and Mitch’s Let’s Play #3: Razor’s Edge by Obsidian_Razor is up on our YouTube channel now. You can grab some popcorn to watch the full version or take a look at the Highlights Reel. We’re very excited about the cool content you’re creating and the boys look forward to playing more of it! And remember, if you subscribe to the channel, you’ll automatically get mail to let you know when a new Let’s Play or tutorial is released.
Onward to Berlin!
We thought we’d pop our heads up for just a bit and let you guys know about the latest developments for Shadowrun Returns. The big news today is about Patch 1.1, which has two major parts: early access to the code improvements that we are putting in Berlin and the initial release of the Linux version of both the game and editor!
Beta Process: We’re doing things a bit differently than the previous patches we’ve released. We’ve pushed a version up to Steam in a special opt-in “public beta” channel before releasing it to the general public. We will be monitoring this build and the forums closely for any bugs or issues that people may encounter, and if things go smoothly, we expect to promote it to the main release after a week or two.
So if you’re interested in helping the community by reporting bugs, or just need to play with the new toys right away, you’ll want to head over to the Steam forums to learn how to join the Beta and help out. If you’d rather wait for the main release, that’s fine, too!
Just a quick note here: we do not plan on providing DRM free versions of Beta builds during this process. We will of course be putting up final builds in the Backer site when the patch is ready for prime time, but while we work through any last minute issues, Steam will be the only place to get the bleeding-edge (possibly slightly buggy) version of Shadowrun Returns.
Patch 1.1 will see the Linux port of Shadowrun Returns sit alongside its Mac and PC brethren as a first class citizen at last. We now have a couple of Linux machines in house, and have been busy ironing out the major kinks internally as fast as we could. We know a lot of you have been waiting patiently for this bad boy, and after we give it a bit of time to cool off in the Beta period (again, the Beta is only available through Steam), we’ll be pushing it live with the rest of the 1.1 goodness. From that point forward, it will receive updates on the same schedule as the Windows and OSX versions.
New UGC Goodies
There are also quite a few new features that come along with the 1.1 patch. We highlight a few in this update, but the full change log can be found here.
Physical Adepts: Chi abilities have been changed to provide passive benefits. They can be “activated” as before to get the full benefit. Physical Adepts now should be able to use Roundhouse Kick and Disarm while Killing Hands is active.
Text & Numpad Input in Conversation: Want to setup a keycode-accessible safe? Or password protect a data terminal? Now you can with these versatile new conversation input options. We’re already having fun with this feature in the Berlin campaign and we’re sure you’ll come up with many great uses for it too. http://shadowrun-returns.wikispaces.com/Conversation+Keypad+and+Keyboard+Input
Light Scripts: We’ve seen a lot of clever tricks people are doing with triggers for lights. In order to make that a lot less painful (and even more powerful), we’ve introduced a small scripting language to control the fading and animation of light colors. That discotheque can now come alive like never before! Check out the wiki page for more info: http://shadowrun-returns.wikispaces.com/Lighting+Scripts
Objectives UI Labels: These are on screen elements that allow you to give players feedback toward intra-scene goals. For example: “Bombs to defuse: 2 of 5”. We figured these might come in handy. Again, check out the wiki for more info: http://shadowrun-returns.wikispaces.com/Adding+Screen+Labels
Triggers for Items: We’ve added trigger events for when players use items. This actually winds up being super useful for making a lot of creative and reactive levels. We’ve got our own nefarious plots for this particular feature, but we’re curious what you guys can do with it. http://shadowrun-returns.wikispaces.com/Trigger+based+on+Item+Used
Visible Trigger Regions: You can make trigger regions visible in game now (with a color of your choice!). Sometimes it’s easier to “Get to tha’ choppa’!” if you know where the heck to go. Now you can! http://shadowrun-returns.wikispaces.com/Regions
Other Updates of Note
Shadowrun Returns Let’s Play #3: Jordan and Mitch recently had a blast getting their butts kicked in Silver Angel by Nao. If you missed it, check out the video. Perhaps you can do a better job than they did.
We’re pleased to announce that we have cued up the next Let’s Play which will be will be Razor’s Edge by Obsidian_Razor. We’ll be working with him to polish up his mission over the next week or so. Please play through it and send him your feedback. The community has been awesome at supporting SRR Game Masters to make their stories great.
And don’t forget to subscribe to the HBS YouTube Channel if you want to receive notification when a Let’s Play goes live.
Save Game Improvements: We’re happy to report that progress is still being made on the improvements to our saved game system. The code architecture is now in place and we are working through all the extra logic required to save the myriad game states that already exist within the code base. As soon as the feature is complete and fully tested, we’ll release it for Dead Man’s Switch but we don’t want to rush something this complex. We definitely plan to have it fully implemented in time for the Berlin release.
Physical Goods: Most of you have already received your Backer rewards, but there are still a few packages still in transit. The final shipments should head out the door by the end of next week — BUT if you have never provided us with your shipping address, then we don’t know where to send your stuff! Brian in the office here has been drawing up sketches for the fort he plans to build out of leftover Anthology hard-cover books — but we’d much rather mail them out to you! Please contact us at email@example.com if you know you have never given us your shipping info.
That’s it for now!
As always, much love from everyone here at HBS!
When Jordan created the original world of Shadowrun, he didn’t predict that people would one day interact with that world on touch-screen computers more powerful than the one that took us to the moon. It is extremely gratifying that the enthusiasm for this game setting has stood the test of time and that we are now able to deliver it on mobile devices to a new generation of gamers.
The iOS and Android tablet versions of Shadowrun Returns are NOW available in the Apple and Google Play stores for $9.99. The tablet versions don’t include the editor and will not contain access to community created content but we do plan to bundle the best community content and release it on tablets at some point in the future.
As we’ve said before, we know most paid marketing efforts are kind of useless. Most of us rely on the opinions of people we trust to help us figure out what we want to play next. So please help get the word out that the iOS and Android versions are available by sharing the links below, along with some Shadowrun love.
And here’s the new Facebook cover photo for you.
Welcome to the Sprawl, Touch-screener!
We’re very excited to announce that our Kickstarter for Golem Arcana, the next generation of tabletop miniatures games, went live TODAY! You can check it out HERE.
As we mentioned back in July, most of the Harebrained team continues to focus their efforts on fulfilling our commitments to Shadowrun Returns (more on that soon!), but a small group has been working on our new harebrained scheme – Golem Arcana. This game brings together Harebrained Schemes two passions – digital video games and tabletop games.
Golem Arcana is a digitally-enhanced miniatures board game that eases play with a free app that can be downloaded to iOS and Android smartphones and tablets. The app serves as the game’s rule book and referee all in one. Plus, the figures come pre-painted and assembled. We’re hoping that this game will take down some of the barriers that keep people playing tabletop miniatures games and get people playing around a table with their friends again.
In August and September, we brought the working prototype of the game to both GenCon and PAX where we were able to demo Golem Arcana for over 600 people. The response was overwhelmingly positive.
Now, we are bringing Golem Arcana to Kickstarter. There’s tons of information on the Kickstarter page including images of the Golem miniatures, concept art by Kekai Kotaki, a gameplay mechanics video, testimonials from people who have played the game and, of course, early bird specials.
Thanks for checking it out and don’t forget to share it with friends who would also enjoy the game!
Jordan and HBS
Things are moving quickly here so we thought we’d quickly update you on what’s going on.
Beyond working on bug fixes, translations, Linux, and finishing the tablet versions of the game, the engineering team has been investigating improvements to our save game functionality. We are aware that there are a number of people who would like the ability to save in the middle of scenes. However, we also know that adding this feature would involve major changes to the core infrastructure of the game. It’s still too early to say whether this is going to be possible, but we wanted to let you know that we’re actively investigating it and will let you know more in the coming weeks.
We’ve heard a lot of questions from you wondering what to expect from Berlin. Well, our original plan called for a modest-sized campaign that we could ship by the end of October. However, after listening to your forum discussions and feedback, it became clear that you would like to see something bigger (and so would we). So, we’ve decided to spend more time on Berlin to create an experience closer to the size of Dead Man’s Switch. A story of that scope will take longer, so we’re targeting January for its release. While we’re still in the early stages of development and many things could change, we’d like to share what we’re planning so far. For example – we know that we want our next story to feel more like the player is part of a shadowrunning crew and contain more corporate intrigue.
Here are the key ideas driving Berlin pre-production right now:
- A more flexible main story arc – choose which runs to complete first, and which factions to complete objectives for
More depth to the NPC runner characters
- New weapons, outfits, portraits, music, and enemies – including more magical creatures
- Improved Physical Adept gameplay – along with additions for some of the other existing archetypes
- A European city with a very different look, “vibe”, and cast of characters
- A story that highlights the compelling themes of the Shadowrun: Germany sourcebook
In addition, for the GMs out there, all of the environments and characters that we add in Berlin will also be available in the Shadowrun Returns Editor for anyone who has the Berlin campaign installed.
One last thing – as we’ve highlighted before, there’s some really cool stuff happening in the world of Shadowrun Returns Community Created Content. We love playing the stuff you guys come up with – so much so that we made a “Let’s Play” video of Mitch and Jordan playing “Jacked Up” by Taloswind. They had a blast, and they’ll certainly be doing more of these. Subscribe to the Harebrained Schemes YouTube channel if you don’t want to miss ‘em!
That’s it for now! If you’re at Gen Con, please stop by and see us! In addition to all the seminars we’re running, you can find us in Hall F near the front door, running playtests of Golem Arcana all weekend long.