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HBS Returns to Kickstarter with BATTLETECH

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TACTICAL ‘MECH COMBAT RETURNS TO THE PC. Harebrained Schemes is pleased to announce their return to Kickstarter this Fall to partner with backers in co-funding the creation of BATTLETECH. Jordan Weisman, the creator of BattleTech and MechWarrior, is back with the first turn-based BattleTech game for PC in over two decades. Steeped in the feudal political intrigue of the BattleTech universe, the game will feature an open-ended Mercenaries-style campaign that blends RPG ‘Mech and MechWarrior management with modern turn-based tactics.

The BATTLETECH Kickstarter comes on the heels of the wildly successful crowdfunding campaign for Shadowrun: Hong Kong, which Harebrained Schemes will deliver as promised on August 20, 2015. Harebrained Schemes is one of the industry’s most dynamic independent game studios. The Seattle-based developer made headlines with its two previous Kickstarter successes: the visionary, digitally-enhanced miniatures boardgame Golem Arcana, and Shadowrun Returns, one of the first videogame Kickstarter projects to exceed one million dollars in funding.

Harebrained Schemes is thrilled to announce BATTLETECH at GenCon – GenCon attendees were among the earliest supporters of the franchise, and many milestones in BattleTech’s history took place at this legendary game convention. BATTLETECH will be coming to Kickstarter this fall, but visitors to Harebrained Schemes’ booth at Gen Con will have the opportunity to become early supporters of the project and receive an exclusive BattleTech collectible. Players can also sign up to join the BATTLETECH mailing list at www.battletechgame.com.

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Release Date, Anyone?

Hey everyone!
Mitch here, with just enough bandwidth to pull my head out of polishing the game to let you know that Shadowrun: Hong Kong has an official release date! During the Kickstarter, we estimated that we would release the game in August… and that’s why we’re releasing the game in August!

August 20th, 2015 at 10am PST, to be specific. On Steam, GOG and Humble.

Estimating, scheduling and delivering something as complex as SR:HK is tough and I’m extremely proud of the entire team for their focus, dedication, and hard work. I’d like to say a special thank you to our ace Producer, Chris Klimecky and my co-Director, Mike McCain for their work in getting the game to you on time. Mike joined me at the helm a ways back so I could dedicate more time to writing, and his work has been first rate – just like it was onShadowrun: Dragonfall and Shadowrun: Dragonfall – Director’s Cut.

The game’s really coming together and it’s amazing to see the team’s hard work and creative collaboration on-screen. Making games is an incredible challenge but making games with these folks is an absolute pleasure.

We’ll be sending out another update in the next couple of weeks regarding how to get your keys from BackerKit and an update on all the remaining Kickstarter rewards.

In the meantime, here’s a few new screenshots we grabbed for you. Thanks for staying with us since January and we’ll see you August 20th!

– Mitch

Gaichu showing off some of his moves.

Gaichu showing off some of his moves.

Is0bel and her trusty grenade launcher.

Is0bel and her trusty grenade launcher.

Gobbet summons a nearby Shrine Spirit for aid.

Gobbet summons a nearby Shrine Spirit for aid.

Full Steam Ahead!

Hey Chummers – Producer Chris here!  Just taking a second to poke my head up from the depths of development to give you a quick check-in regarding where development of Shadowrun: Hong Kong stands.

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Chris with a delicious frozen treat courtesy of the Bagel Fund!

Our pace has been accelerating steadily over the past few months to get us to the current breakneck speed that will carry us to the July 4th weekend. When we get there, we’ll celebrate our Content Complete milestone and the team will take a deep breath for the first time since it started getting “Toasty in Seattle” (we’re not used to 80′s in May, and the A/C was not up to the task – though recently improved!).

Content Complete doesn’t mean we won’t still be polishing the game after the 4th – it means we’re not adding anything new to the experience after that. This is extremely important to the QA process. If basic functionality and structural pieces are continually shifting, it’s very difficult to get a stable, shippable game quickly. But, if we’re just swapping out a placeholder wall tile for a final wall tile or a sketch portrait for a final portrait, it may not be risk-free (from your friendly neighborhood producer’s POV), but it’s certainly less prone to create new bugs from a gameplay standpoint.

Speaking of bugs and QA, that process is up to full speed as well. Our bug lists are growing (as expected) while the rest of the new content goes in. And holy shrine spirits, is it ever going in! Missions are moving forward in leaps and bounds every day across the board, from gameplay and story to art and audio.

The new Matrix is finally being distributed in all its glory across every mission after months of hard work from multiple team members thanks to your generous Kickstarter backed funding goal. This is really exciting to see and we can’t wait for you to experience it!

Also in the “Completely New to Shadowrun Thanks to Kickstarter Backers” category that’s rocking our cybersocks: animatics. If you got a chance to see the pre-launch trailer, you got a taste of what these are going to be like. As you know, we’re big on storytelling, and while you don’t have to worry that you’ll be sitting through a bunch of movies instead of partaking of our writing team’s talents, a little cinematic touch not only adds some great drama, but also some new perspectives on the world of Shadowrun. We hope you’ll agree that the storytelling enhancement is powerful. Here are a few storyboard images:

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These are just a few of a huge list of new items, both big and small, that will be coming together and wrapping up over the next few months to give you a fun-filled and memorable ride through the shadows of Hong Kong, 2056.

See you there,

Chris

P.S. We’ll be heads-down working on the game here for the next month or so, but expect more updates from us in July as we get closer to launch (along with an announcement of our exact launch date!)

P.S.S. In case you haven’t heard, Steam’s Monster Summer Sale started today! Shadowrun Returns and Dragonfall -DC are available for only $2.99 and $4.49 and the Shadowrun: Hong Kong Deluxe Edition continues to be offered for pre-sale for the price of the base game, only $19.99. (The Deluxe Edition will be $29.99 at launch). Help us spread the word! Thanks!