Announcing GRAFT
GRAFT continues Harebrained’s tradition of crafting dense and narratively rich worlds, full of compelling characters and impactful choices.
05. 10 Weeks, 10 Devs, 1 GDC Demo
Coming into March, we were heads down getting ready for GDC here in the Garage: honing our pitch, setting up meetings, painting new art, and most importantly, building a prototype.
04. The Garage
Many companies are struggling with the question of Return-To-Office vs Hybrid vs Remote. When you don’t have an office anymore that choice is easy — but how you work remotely is still an ongoing experiment for us here at HBS – an experiment that we’re really enjoying!
03. Andrew McIntosh on the Creative Process and Narrative in Games
This week we sit down with Andrew McIntosh, the Lead Writer of SR: Dragonfall, SR: Hong Kong, and BATTLETECH, to talk about narrative in games!
02. Mike McCain Returns to HBS as Executive Producer
Mike was the Game Director on BATTLETECH and Shadowrun: Dragonfall.
01. Indie Again
Welcome to 2024, it’s a whole new chapter for us at HBS after five years under Paradox’s umbrella…